Hi Indie Hackers,
I’ve been coding solo behind closed doors for months, and I finally built Rayzia.com — a lightweight, web-based vector editor.
But here’s the feature I’m most excited about: I integrated an AI Agent powered by Claude. Instead of just exporting flat, messy SVGs, this agent actually controls the editor's tools (like createShape, addGradient, setPaint) live on your canvas via MCP.
Once the AI finishes drawing the paths, you can instantly grab any node or layer and edit it manually right in your browser.
Only 4 days left until the free Beta launch on Product Hunt!
I'm limiting the first batch of testers to keep server costs manageable. Drop a comment below if you want to grab an early invite link!
Since I’m a solo developer, getting even one person to test this feels like climbing a mountain. I would be incredibly grateful if anyone here could try it out and give me raw, honest feedback. Does it work smoothly? Is the AI agent actually useful for your workflow?
Check it out here: https://rayzia.com/vector
Thank you so much!
The interesting opportunity isn't putting an AI agent inside a vector editor—it's making design iterative instead of generative. I'd keep validating which edits people still make after the AI finishes. Those moments will tell you where the real product advantage is.
Thanks for the awesome feedback, Aryan! You totally nailed it.
That is exactly the core thesis behind Rayzia. Most generative tools today are "one-shot" and leave you with a flat, locked image. I want the AI to act as a collaborative partner on the canvas—where you can prompt it, let it draw, then manually tweak it, and then prompt it again to build on top of your manual edits.
Tracking what users edit manually after the AI finishes is a brilliant suggestion. I will definitely keep a close eye on those patterns during this Beta phase. Thanks again!
I'm glad it resonated.
Reading your reply gave me one thought about what those manual edits might reveal about the product direction. I'd rather explain it in the context of Rayzia than try to reduce it to a few comments.
If you're interested, what's the best email to reach you on?
I'll test it. Do the layers come out clean enough to actually edit after, or is it nice-looking paths that are hell to touch? That's the whole reason to drive the tools instead of dumping an SVG.
Spot on! That’s the exact frustration I had with other tools, and why I took this approach.
Since the agent literally drives the same underlying tools (like drawing shapes and adding gradients step-by-step), it behaves just as if a human designer built it. The layers are generated as native canvas objects, meaning they are fully clean, grouped, and easy to grab, scale, or edit manually.
No messy, autogenerated SVG spaghetti code here.
I'd love for you to put it to the test and break it! Sending you the direct Beta link right away. Let me know what you think of the layer structure.