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I built an AI-narrated noir detective game where Claude is the entire game engine

I've been building Play Morrow — you play a 1940s PI in Bay City, and

Claude writes every scene live, first-person hardboiled prose, voices

every suspect, tracks the clues you actually find, and steers to one of

three endings based on what you did — no branching-dialogue tree, no

pre-written script.

Twelve cases, first one free with no account needed. Small monthly sub

($9) unlocks the rest.

Would love feedback, especially from anyone who's built AI-driven

narrative products — curious how you've handled keeping the model

"on-rails" for a real mystery (I use a shared system prompt + a strict

per-case case-file as the source of truth + hidden markers the app

parses out).

https://www.playmorrow.com

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Play Morrow