Launching a mobile app is weirdly fragmented. You build the actual product in one place, then suddenly you need:
- App Store screenshots, Play Store screenshots, ASO copy, promo videos, localized screenshots, app icons, social launch graphics, keyword tracking - maybe store publishing too
And somehow all of that usually means jumping between Figma, Canva, spreadsheets, video tools, translation tools, App Store Connect, Play Console, and a folder full of exports named final-final-v3.png.
I built AppLaunchFlow because I wanted one workspace for the launch assets around an app. The idea is simple: upload your raw app screenshots once, then reuse them across everything else. AppLaunchFlow can help generate and edit:
- App Store and Play Store screenshot sets
- ASO copy and metadata
- App preview / promo videos
- social graphics and OG images
- 3D mockups
- app icons
- localized screenshots and copy
- keyword tracking after launch
The screenshot editor is the core of it. AI can draft layouts and copy, but you still get a visual editor to adjust text, spacing, colors, device frames, order, and export sizes. I wanted it to feel fast, but not like a black box. There is also a promo video workflow that turns screenshots into a storyboard, an icon composer with layered editing, and a keyword monitor so you can see whether your ASO changes are actually moving rankings. The landing page says: "Store-ready assets in minutes.” That is the whole goal. Not to replace building the app, but to remove the repetitive launch work around it.
You can try it here: https://www.applaunchflow.com
I’d love feedback from other mobile devs: what is still the most annoying part of preparing an app store launch?