Hey everyone!
I'm William, mobile engineer for 10+ years. Last year I started my own app studio (Olyndo) — 6 apps on iOS and Android, about 15-20K total users so far.
One thing that keeps driving me crazy is updating prices.
Every time, the same routine — log into App Store Connect, set prices for 175 storefronts, then log into Google Play and do it all over again for 165+ regions.
Two consoles, two tier systems, two sets of country codes. Now multiply that by 6 apps.
Even if you're on one store only, 175 storefronts with different tiers and currencies is painful enough.
And honestly, I know the prices are wrong in most countries. $9.99 everywhere sounds clean, but that's pocket change in the US and a day's wage in parts of India.
You lose conversions in some markets and undercharge in others.
So I built BasePrice (baseprice.io) — a pricing engine that sits between you and the stores.
You set one base price, pick a strategy (exchange rate, PPP, Big Mac Index, GDP, or blend your own), preview what every market would cost, and publish to both stores at once.
I also plugged in RevenueCat so you can see real subscriber data alongside your pricing — how many subs per country, estimated MRR impact — before you push anything live.
And there's drift detection — if someone changes a price manually in the console or Apple runs a price equalization, you get flagged immediately.
Right now it's fully built and I'm using it on my own apps. I just launched a free plan — 1 project, 2 products, full publishing, no credit card required. $0 MRR, just getting started.
I also made some free tools that work without any signup:
→ PPP calculator: baseprice.io/tools/ppp-calculator
→ Apple price points reference: baseprice.io/tools/apple-price-points
→ Revenue estimator: baseprice.io/tools/revenue-estimator
Or just check out the main site: baseprice.io
If you ship apps internationally I'd love to hear how you handle pricing — and any feedback is welcome.