I finally figured out my monetization strategy for https://rename.world. I am now charging users $1 for New Zealand.
Standard map APIs don't tell you this, but allocating resources for those two islands is a logistical nightmare. So I added a checkout flow. Before seeing the country, users get a Content Warning regarding unverified place names and high tectonic risks.
Then they are asked to pay a $1 subsidy. If they refuse, the app gives it to them for free.
Scaling this to Australia next quarter.
Drop your SaaS links below and I'll tell you which landmass you should paywall to boost your MRR.
lmaooo this is genuienly the best monitization strategy ive seen on here in months. the content warning for "tectonic risks" is chef kiss
honestly tho the gamified checkout idea is lowkey genius. we built a daily cryptic crossword app and the whole thing is basically "paywall the dopamine" - u get 1 free clue per day and if u want more u gotta pay. friction as a feautre not a bug
also the "scaling to australia" line killed me. please do a tier list of continents by rendering cost, i need to know how much africa costs
drop your SaaS links below and ill tell you which landmass to paywall is such a strong CTA btw. saving that energy for my next launch
Appreciate it 😄 The 'tectonic risks' warning is doing most of the revenue work.
Continent pricing model is still in R&D but Africa is definitely 'contact sales'
geographic paywalling is genuinely underexplored as a monetization model. you could tier this - free countries for places with stable tectonic plates, premium for anywhere on the ring of fire. charge extra for disputed territories.
im building an AI video pipeline and now considering paywalling any scene set in new zealand. lord of the rings recreations will cost extra due to licensing risk from the landscape itself.
serious question though: does the content warning actually increase conversion? ive seen friction-based checkout flows work surprisingly well when the friction itself is entertaining. its basically gamified purchasing.
I didn't A/B test it properly, but yes: the funny friction converts better than a plain donate button