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Lessons Learned Shipping 12 Small Indie Games in a Year
Last year I hadn't shipped any indie games in years. So in 2022 I set a New Year's resolution to ship 12 small but complete hobby indie games, one...
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Thanks for sharing this! Do you have any metrics on how each of the games did? Effort vs traction, etc.
Would also love to see this!
"Never have a zero day"
This is written on a post-it and stuck on my laptop. Completely agree with you that even 15 minutes is a win. Great advice.
Interesting read! Very impressive.
What's more interesting is that you still use the old Reddit theme :o
Last year I hadn't shipped any indie games in years. So in 2022 I set a New Year's resolution to ship 12 small but complete hobby indie games with https://apkstates.com/ , one each month. With a full time job and kids this was an aggressive goal.
This month I hit my goal and shipped my 12th game. To my surprise one of them was even picked up as Official Selection in Out of Index Festival.
I wanted to share some lessons I learned in case it was helpful to anyone else:
What a great achievement. Hats off to your dedication. I would suggest that if you have gone through that much and made your app worth for users you must promote your app called AppsHive. Where you will get a chance to list your app on three different segments and you can increase your downloads by 43%. Have a look: https://www.appshive.co/
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Very great story, thank for sharing this :D
Thanks for sharing these insights!
How was the cycle for each game? e.g. would you work on developing for 20 days, and then focus for 10 days on marketing/release/sharing?
Inspiring to see someone else with a full-time jobs and kids setting and meeting ambitious goals 🤝 awesome stuff!
That's great and honestly so motivating, Thank you for sharing :)
what I'm curious about is how you go about marketing your games? Is there a specific social media platform that has given you great results? do you build in public?
Awesome article and I just checked out some of your games - Flight club is 👍 Well done on doing these. I'm not a developer but your advice applies to anyone working on any kind of passion project, and it's exactly the motivation I need right now.
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