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I think dating apps accidentally killed real-world social confidence

I think dating apps accidentally trained people out of approaching each other in real life.

People are surrounded by other people constantly - bars, gyms, coffee shops, cities - yet spontaneous interaction feels rarer than ever.

My theory is that apps solved “discovery,” but quietly killed a lot of real-world social initiative in the process.

A lot of people now subconsciously think:

“If they were interested, we probably would’ve matched already.”

So instead:

  • nobody approaches
  • everyone waits
  • people scroll near each other instead of talking to each other

That observation is actually what led me to start building Destiny Rings.

It’s a Bluetooth smart ring connected to an app. You set your profile/preferences, and if someone compatible is physically nearby, the ring buzzes. If both people are interested, they can tap their rings to match instantly, no screens involved.

No swiping. No feed. Just a nudge to look up.

What’s been fascinating is realizing how different hyperlocal social products are from normal software.

They only feel valuable once enough nearby people believe other nearby people are using them too.

You’re not just building software. You’re trying to build social momentum.

We’re intentionally launching only in Hoboken/NYC first because I’m increasingly convinced these products fail when founders scale geographically before hitting local density.

Curious whether others building social products have experienced this too, or whether you think dating apps changed offline behavior more than people admit.

on May 12, 2026
  1. 1

    Totally agree. Consistency is probably the hardest part of building anything.

  2. 1

    Dating apps didn’t kill romance. They killed approaching. Interesting Idea!

    1. 1

      I honestly think that’s a big part of it.

      The issue may be less “people don’t want connection anymore” and more that a lot of social initiative got outsourced to platforms/algorithms over time. Once enough people get used to waiting for that digital confirmation first, in-person interaction naturally becomes rarer.

      Part of what interested me here was whether technology could reduce some of that friction without replacing the real-world interaction itself, but more so just facilitating it.

  3. 1

    This is a really interesting idea, especially not needing the fish your phone out. But def see how this would be more effective in cities where people are walking around, vs driving and only bumping into each other in stores or restaurants. How close do you have to be? What do the rings look like and are they customizable?

    1. 1

      Yeah completely agree — I think environment/density matters a lot for something like this, which is a huge part of why we’re starting in Hoboken/NYC specifically instead of trying to launch broadly right away.

      Right now the idea is that interactions happen within relatively close physical proximity (more like same venue/room/vicinity rather than across long distances). The goal is to create subtle moments of awareness/possibility, not constant notifications everywhere.

      And yes, long term I definitely want the rings themselves to feel customizable and wearable first rather than “tech gadget” first. Still iterating on the hardware/design side pretty heavily right now though.

      Right now the biggest focus is honestly just building enough local participation/waitlist momentum around Hoboken/NYC for the experience to feel alive once people start using it. We do have some early app concepts/live waitlist stuff up now if you’re curious:

      www.yourdestinyrings.com

  4. 1

    The shift from "just talk to people" to "curate your profile" really did change the script for a lot of guys. I noticed it in myself — suddenly the pressure of a real-time conversation felt way heavier than any text exchange.

    1. 1

      That's a really important observation.

      A lot of people became much more comfortable optimizing a digital version of themselves than dealing with the uncertainty of spontaneous real-world interaction. People behind a screen have all the time in the world to optimize every single text, whereas face-to-face, you have to respond on the spot.

      Part of what interested me here was whether technology could reduce some of that friction without completely replacing the human side of interaction itself. More of a means of facilitating that initial interaction, not controlling the script.

  5. 1

    Issue with dating apps is like any other business they prioritise algorithms, engagement and making money.

    For example, as a guy you may get some likes on a new account encouraging you pay for tinder gold etc but then you start paying for tinder gold and then you realise that some are bots and that you may need to boost your profile etc to get likes.

    It’s all about the dopamine effect they want you to get hooked, near misses and then spend money.

    1. 1

      I do think a lot of platforms naturally drift toward optimizing engagement loops once the business model depends on attention/subscriptions. And over time that can create weird incentives where keeping people swiping becomes just as important as actually helping them form real connections.

      Part of what interested me about this space was whether technology could instead act more like a lightweight social catalyst in the real world rather than another feed people stay trapped inside for hours.

      Still very early obviously, but that tension between engagement optimization vs genuine interaction is something I’ve thought about a lot while building it.

  6. 1

    The hyperlocal density observation is the right one, and the Hoboken/NYC choice is the right move. Most social product founders skip past this because launching one neighborhood feels small and unambitious, but every social marketplace I have watched succeed or fail tracked back to whether they hit critical mass in a 1-square-mile radius before trying to expand. Tinder on USC, Yelp in San Francisco, Nextdoor in Menlo Park. None won by going broad first.

    Two things to plan for now. First, the density threshold is non-linear. Most social products feel dead until they cross roughly 5 percent penetration of the target population in a defined area, then suddenly feel alive. You will likely fight a long flat stretch and the temptation to expand geographically will be strongest right before the curve breaks. Second, the second neighborhood is harder than the first, not easier. The signal that worked in Hoboken (tight friend group, word of mouth) does not repeat the same way in Williamsburg. Plan for the playbook to break.

    What is the unit economics per user that lets you saturate one zip code without taking VC? That answer probably decides whether this works as a bootstrapped product or has to become a funded one.

    1. 1

      This is honestly one of the most insightful breakdowns I’ve gotten so far.

      The “long flat stretch before the curve breaks” point especially resonates. I think a lot of founders would interpret that phase as product failure when in reality the network just hasn’t crossed the social validation threshold yet.

      And I completely agree about the second neighborhood potentially being harder than the first. The more I work on this, the more it feels like the real challenge is engineering repeated behavioral loops in specific physical environments rather than just acquiring users broadly.

      On the unit economics side, my current thinking is that this probably only works bootstrapped if acquisition stays extremely localized and community-driven early on — campuses, nightlife clusters, gyms, friend groups, events, etc. The second it depends on broad paid acquisition before density exists, the economics probably break pretty fast.

      Really appreciate the perspective here — clearly a lot of hard-earned pattern recognition behind this comment.

  7. 1

    You’re absolutely right about dating apps ! In many ways, they’ve hurt real-world dating. People are far less likely to approach each other in person now, which is honestly pretty sad. That’s why I think your idea is so interesting. Building a Bluetooth-based device that encourages real-life interaction instead of more screen time is genuinely creative and solves a very real problem. One question I’m curious about though: do you think people would actually use something like this to find a future wife or husband? It feels like the concept could work really well for meaningful connections if enough people adopted it locally.

    1. 1

      Really appreciate this perspective.

      And honestly, I think the long-term question isn’t necessarily “would someone wear a ring to find a spouse?” but more whether technology can help create more natural real-world interactions that otherwise never would’ve happened.

      A lot of meaningful relationships historically came from repeated physical environments — mutual friends, campuses, neighborhoods, gyms, cafes, workplaces, nightlife, etc. The idea here is less replacing human chemistry and more reducing the friction around discovering mutual interest in those environments without forcing people deeper into feeds/screens.

      I do think local adoption/density is the hardest part though. These products only become truly valuable once enough nearby people trust that other nearby people are participating too.

  8. 1

    I think you’re right about one thing most people underestimate:

    Dating apps didn’t just digitize dating — they outsourced courage.

    People used to risk rejection in public. Now they avoid uncertainty entirely and wait for algorithmic permission to interact.

    1. 1

      That’s actually a really interesting way to put it.

      I don’t even necessarily think people consciously realize it happened — but I do think a lot of social initiative gradually shifted from “take a risk and start a conversation” to “wait for a platform to pre-validate interest first.”

      And once enough people start behaving that way, it changes the social environment itself. Everyone becomes more passive at the same time.

      Part of what’s been interesting while building this is trying to think about how technology could potentially reduce friction around interaction without completely replacing the human side of it.

      Still very early obviously, but that behavioral shift is a huge part of what originally sparked the idea:
      www.yourdestinyrings.com

  9. 1

    I love the 'no screen' philosophy behind Destiny Rings. We’ve become so habituated to the dopamine loops of algorithms that a nudge to simply 'look up' feels like a necessary rebellion.

    You’re spot on about the social momentum challenge. Even with a great product, the 'cold start' problem is amplified by physical proximity requirements. I see you’re starting with Hoboken/NYC - have you considered a 'hub-and-spoke' marketing strategy?

    Partnering with a specific network of local gyms or cafes for a launch campaign could be a win-win: the venue offers something innovative to their community, and you get a high-density 'lab' where the rings are guaranteed to buzz. It turns a massive city into a series of manageable, high-traction micro-communities. Is that part of the rollout, or are you aiming for broader city-wide awareness first?

    1. 1

      Really appreciate this perspective — especially the point about turning a large city into smaller high-density micro-communities. That’s honestly much closer to how I’m starting to think about the rollout now.

      The biggest realization so far has been that these products probably don’t scale like normal apps. You can’t just buy installs and expect the experience to work if people don’t feel enough nearby participation/context around them.

      So the “hub-and-spoke” idea is very aligned with where my thinking has been heading: specific bars, gyms, cafes, campuses, events, nightlife clusters, etc. where there’s enough repeated interaction and visibility for the behavior to feel natural instead of random.

      Still very early, but we’ve started building a local waitlist around Hoboken/NYC while testing a lot of these dynamics:
      www.yourdestinyrings.com

  10. 1

    The hardest part here feels less like matching and more like social permission.

    If the ring buzzes, both people need to feel that acting on it is normal, not awkward. So local density matters, but so does repeated context: the same cafes, gyms, events, campuses, or coworking spaces where the behavior can become recognizable.

    I’d almost test this less as a “dating app alternative” and more as a lightweight social signal inside specific venues/communities first.

    The question is: can you make the first interaction feel socially safe before you try to make the network large?

    1. 1

      I think this is one of the most important points honestly.

      The technical side is actually the easier problem compared to the behavioral side. A product like this only works if the interaction feels socially safe and low-pressure enough that people actually act on it instead of second-guessing themselves.

      That’s a huge part of why we’re focusing so heavily on density and repeated environments first rather than trying to scale geographically too fast. The goal is less “random strangers everywhere” and more creating recognizable social context where people start to understand the behavior naturally.

      And I completely agree the long-term opportunity may be broader than just “dating app alternative.” I increasingly think the core problem is reducing friction around real-world interaction in general, whether that’s dating, social, networking, events, campuses, etc.

      Really thoughtful insight though — this is exactly the kind of psychology/system dynamic I’ve been thinking a lot about while building it.

  11. 1

    Why are you saying accidentally? I have grown up before internet became a mainstream thing. It was a culture to speak to strangers to a certain extent and it wasn't seemed as rude or harassment. Now, it is. The internet and specifically social media including dating sites have divided people more than united them.

    I don't want to sound like a SJW, I'm just saying, dating apps and their unrealistic expectations have made people feel more inferior. This and the impact of social media in amplifying the unrealistic standards.

    What you're doing is great and certainly an innovative concept, I wish you all the best, connecting with people in real life that you already have something in common with also sounds like a Black Mirror episode...just my opinion...

    1. 1

      Honestly I think that’s a really fair point.

      Part of why I used the word “accidentally” is because I don’t think dating apps intentionally tried to make people less socially confident - they just optimized for efficiency/convenience and the behavioral side effects came later.

      And I completely agree social media amplified a lot of unrealistic expectations and social comparison too. I think a lot of people now feel simultaneously more connected digitally but less comfortable initiating interaction in real life.

      The Black Mirror point is interesting too lol. One thing I’ve thought about a lot is making sure this feels less like “algorithm controlling human interaction” and more like reducing the friction/anxiety around starting real-world interaction that already could’ve happened anyway.

      Appreciate the thoughtful comment though seriously.

  12. 1

    The local-density point is the strongest part here. This does not feel like a normal dating app problem; it feels more like trust, signal, and social permission in a physical place. If the ring can make the first move feel socially safe instead of awkward, that is a much sharper wedge than “Bluetooth dating ring.”

    One thing I’d be careful with is the name. Destiny Rings explains the object, but it may also make the product feel a bit novelty/romance-heavy. If this grows into a broader real-world social layer for compatibility, events, introductions, and offline confidence, a cleaner premium consumer brand like Auryxa.com could age better than a literal ring-based name.

    1. 1

      Really thoughtful point honestly - especially the distinction between “dating app” and reducing the social friction around initiating interaction in physical spaces. I think that’s much closer to the actual behavioral problem.

      And agreed on the density/signal aspect too. The hardest part so far has been realizing that these products don’t just need users - they need enough local belief and visibility that people feel comfortable participating in the first place.

      Interesting point on the branding as well. I’ve gone back and forth on whether the “ring” framing helps because it’s memorable/tangible or hurts because it can sound novelty-heavy. Long term I definitely think the broader opportunity is less “dating gadget” and more real-world social infrastructure/compatibility layer for physical environments.

      We’re still very early and experimenting locally around Hoboken/NYC right now, but it’s been fascinating to test:

      www.yourdestinyrings.com

      1. 1

        That tension is exactly the part worth pressure-testing early.

        “Ring” helps because it makes the product tangible, but it may also trap the perception too close to dating novelty or a gadget. The bigger idea you described is much stronger: helping people feel socially safe enough to act in real physical spaces.

        If that becomes the direction, the name probably has to carry compatibility, trust, and offline confidence, not just the object people wear.

        Auryxa.com fits that broader premium consumer layer better in my opinion because it gives you room to grow beyond rings without losing the high-trust, social signal feel.

        The key question is whether you want users to remember the artifact, or the new behavior it enables.

        1. 1

          Auryxa sounds interesting. Any reason you thought of that in particular?

          1. 1

            Yeah, mainly because your own framing feels bigger than the object.

            Destiny Rings makes people understand the artifact quickly, but it also keeps the product mentally tied to “dating ring” or “romance gadget.”

            Auryxa feels broader. It has more of a premium consumer / social signal feel, without forcing the product into one physical form factor. That matters if the long-term direction becomes compatibility, offline confidence, events, introductions, or trusted social discovery in real places.

            It also avoids the novelty problem. The name does not explain everything immediately, but it gives the product more room to become a serious brand around the behavior, not just the ring.

            So the reason I thought of it is simple: Destiny Rings names the object. Auryxa could name the category you’re trying to create.

            1. 1

              That’s actually a really interesting way to frame it and honestly something I’ve thought about a lot.

              Part of the reason I originally leaned into “Destiny Rings” specifically is because the branding was meant to tie into the feeling of “destiny calling/ringing” rather than just the physical object itself. A lot of the early messaging has been around ideas like “Destiny is ringing” or creating little moments that push people to look up and interact in real life.

              But I do think your point about category vs object is valid long term. One thing I’ve realized building this is that the deeper idea is probably less “smart ring” and more the broader social/behavior layer underneath it — reducing friction around real-world interaction and compatibility in physical spaces.

              Really appreciate the thoughtful perspective though. It’s genuinely useful feedback.

              1. 1

                That makes sense, and “Destiny is ringing” is a clever emotional hook.

                The thing I’d pressure-test is whether that hook stays strong once the product becomes more than the first artifact.

                If the bigger behavior is helping people feel safe enough to act in real physical spaces, then the ring is just the entry point. The real product is social confidence, compatibility, and trusted offline discovery.

                That is where the name question becomes important.

                Destiny Rings makes the launch easy to understand, but it may also keep people focused on the object. Auryxa gives you more room to build around the behavior and still keep a premium, high-trust consumer feel.

                I would not force a rename just for aesthetics. But if you already feel the deeper idea is broader than “smart ring,” this is probably worth pressure-testing before the brand gets too tied to the hardware.

                Happy to connect on LinkedIn if useful. This is exactly the kind of naming/category decision that is easier to think through before the product gets louder publicly:

                https://www.linkedin.com/in/aryan-y-0163b0278/

                  1. 1

                    Great, accepted.

                    I’ll keep the deeper naming/category thoughts there so we don’t stretch the public thread too much.

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