Quick build-in-public update. I run UluP Spaces, a visual project-mapping app (nodes, tasks, connections — think a mind-map that's also a real project tracker). This week I built UluP Spatial: a WebXR version for Meta Quest where the same projects float in mixed reality and you grab/move nodes with your hands.
Same backend (Supabase), same community templates, same data — just a completely different interface on top.
The lesson so far: I was worried nobody would care about a "flashy" feature like VR when the core product still has plenty of rough edges. Turns out showing something visually novel — even unpolished — gets way more attention than another "shipped a settings page" update. Doesn't mean I'm dropping the fundamentals, but it's changed how I think about what to actually show, not just what to ship.
Still very early (some UX friction, no multiplayer sync yet), but end-to-end it works on a real device. Happy to answer questions about going from a Next.js web app to WebXR if anyone's curious.
Getting the full workflow onto a real device is a solid milestone. I’d separate two signals now, though: the VR version is highly showable, but that does not yet mean it is more useful.
The videos may still be valuable even if spatial never becomes the main product. They can earn attention, demonstrate the underlying project map quickly, and pull people toward the existing app. I’d track the full chain: video view → site visit → project opened in Quest → second spatial session.
That should tell you whether VR is becoming a product surface or primarily a strong distribution asset. Both outcomes can be useful, but they deserve very different amounts of roadmap time.
Thanks for your perspective—I totally agree! But beyond that, it’s really become quite a challenge to tackle.
Interesting distinction, Manu. The part I’d be curious about is what decision you’re now using that VR response to inform — what to show, what to ship, or something broader about where Spaces is heading?
Let's just say I'm trying to show everything I'm adding—even my mistakes. I'm not new to the world of VR—I love it—but I am new to development. Above all, bringing a complex application like Spazi to life is proving to be a tough experience, but also a great and interesting one!
Ulupstudio.com/spatial