3
3 Comments

I used to think validation meant “research.” It’s not.

For a long time I validated ideas by:

  • reading competitor websites
  • analyzing market sizes
  • watching YouTube breakdowns
  • asking friends if “the idea sounds good”

None of that was validation.
That was just intellectual comfort.

Real validation starts the moment you talk to someone who doesn’t care about you and ask them to do something that requires effort:
• join a waitlist
• fill out a form
• pre-pay
• commit to a call
• or simply say “yes, I want this now”

If they do nothing - the idea isn’t validated.

The hardest truth:
People love supporting you, but they rarely want your product.

So now my validation process is:

  1. Describe the problem in one sentence
  2. Share it where the audience already exists
  3. See if anyone leans in on their own
  4. Only build after that

Curious how others validate:
Do you ask for pre-commitment up front, or do you test behavior first?

(Working on CraftName — a tool to speed up early branding decisions. If naming has ever slowed your launch, this might resonate.)
https://craftname.app

on November 7, 2025
  1. 1

    If anyone wants to share validation stories (good or painful), I’d actually love to read them.
    The ones where things didn’t work out are usually the most useful.

  2. 1

    What surprised me most is how generous people are with positive opinions and how rare real commitment is.
    Once I internalized that, everything about validation became clearer.

Trending on Indie Hackers
I shipped 3 features this weekend based entirely on community feedback. Here's what I built and why. User Avatar 155 comments I'm a lawyer who launched an AI contract tool on Product Hunt today — here's what building it as a non-technical founder actually felt like User Avatar 139 comments “This contract looked normal - but could cost millions” User Avatar 53 comments 👉 The most expensive contract mistakes don’t feel risky User Avatar 39 comments I realized showing problems isn’t enough — so I built this User Avatar 32 comments The indie maker's dilemma: 2 months in, 700 downloads, and I'm stuck User Avatar 31 comments