Curious what you all think...can product makers just keep making the products they think are interesting and fun and ultimately land on something that also makes money?
Is the key to just keep building the things you want until one of them ends up making money?
Very interested in how you think about this...
Hi Andrew - I’ve not had a successful product yet. Only released one to the public - it does around $1000 a month, so very modest.
My current thinking is that, yes, shipping is absolutely key. If you’re solving worthy problems, then I certainly hope something will stick.
But one could arguably work for years in problems that don’t resonate.
‘The Mom Test’ by Ryan Fitzpatrick (I think) has been a bit of a game changer for me. It’s possible to find out ahead of time if it’s worth working on a problem.
thanks for replying
Ok
I do think you can stumble your way into a profitable product by shipping.
But I think a more common path is just keep shipping things lets you find other problems. If you are making a game and you find it super hard to find high quality assets you can solve that problem etc.
Being in the game (shipping) lets you learn what works, what doesn't, what you can make etc.
that makes a lot of sense!
I think such approach works when you’re consulting a large number of real world businesses and get your insights from them, rather then straight from your head or after reading the internet.
Once you got some solid problem to address that shows traction it’s best to focus on it.