Today I launched the MVP of MewGenius, a strategy engine for the game Mewgenics.
The Problem: The game has opaque RNG mechanics. Players see "90% success chance" but fail constantly. It was frustrating.
The Solution: I reverse-engineered the game files (classes+Misc.txt) and discovered a hidden "Reroll System" based on the Luck stat.
The Tech:
Built with Astro & React for a fast, static-first experience.
Wrote Python ETL scripts to parse raw game CSVs into structured JSON.
Hosted on Vercel.
Results so far:
Built a Luck Calculator that shows true success rates.
Added a Breeding Simulator to flag risky genetic traits.
Indexed tactical data for all bosses.
Next steps: adding a full Class Database and optimizing for SEO long-tail keywords. Would love feedback on the tool's UX!