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Launched MVP: A reverse-engineered calculator for a game's hidden RNG

Today I launched the MVP of MewGenius, a strategy engine for the game Mewgenics.

The Problem: The game has opaque RNG mechanics. Players see "90% success chance" but fail constantly. It was frustrating.

The Solution: I reverse-engineered the game files (classes+Misc.txt) and discovered a hidden "Reroll System" based on the Luck stat.

The Tech:

  • Built with Astro & React for a fast, static-first experience.

  • Wrote Python ETL scripts to parse raw game CSVs into structured JSON.

  • Hosted on Vercel.

Results so far:

  • Built a Luck Calculator that shows true success rates.

  • Added a Breeding Simulator to flag risky genetic traits.

  • Indexed tactical data for all bosses.

Next steps: adding a full Class Database and optimizing for SEO long-tail keywords. Would love feedback on the tool's UX!

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MewGenius