Look, here's the thing that no one tells you about launching a product: you're voluntarily walking into chaos. And I don't mean that metaphorically. I mean it in the most fundamental sense. You're taking something that exists only in your head and you're throwing it into the marketplace to see if anyone actually wants it. And the marketplace? It doesn't care about your feelings.
I launched Migi on November 20th. It's December 1st now. Eleven days. Twenty-three sales, to be precise. And before you think "well, that's not much," consider this: three weeks ago, that number was zero. The product didn't exist. Now there are twenty-three people who decided this thing I made was worth their money.
But here's what's more interesting than the sales number: what those eleven days actually felt like.
The first 48 hours were brutal. You know that feeling when you're giving a presentation and everyone is staring at you? Multiply that by a thousand and extend it across two days. Every refresh of the analytics dashboard was like checking if anyone had shown up to your party. The existential dread was real. "What if no one wants this?" "What if I wasted months building nothing?" These aren't irrational questions. They're the questions you should be asking, because the alternative is delusion.
Then the first sale came. Not from a friend. Not from family. From someone on the internet who I'd never met. That felt significant. Not because it made me rich, but because someone I don't know saw value in what I built. The relief was real.
Now, twenty-three sales in eleven days isn't going to change my life. But that's not really the point. The point is that I actually launched. I took this thing from idea to real product and put it out there. Most people who say they're "going to build something" never actually do it. So there's that.
What I've learned so far: launching requires you to do uncomfortable things. You write copy even though you're not a writer. You reach out to strangers even though rejection sucks. You iterate based on feedback even though part of you wants to believe the first version was perfect. It's just consistently doing the next thing that needs doing.
Launching isn't the finish line. It's literally day one. These eleven days are just the start of a longer process. The question isn't "did I succeed?" The question is "am I willing to keep improving this, to serve users better, to fix problems as they come up?"
Because that's what this is: building something that solves a problem for people. And if you actually solve a real problem, people will tell you. Sometimes loudly. Sometimes quietly. But they'll tell you.
Twenty-three people said yes so far. That's enough signal to keep going.
What's the product? Migi. A native macOS prompt manager for AI tools. Fill-in-the-blank templates, global hotkey, floating UI. Built it because I was tired of copying and pasting the same prompts into ChatGPT and Claude fifty times a day. Turns out other people had the same problem.
So yeah. Eleven days. Twenty-three sales. Still here, still working on it, still learning, still figuring it out.
That's where I'm at.