I’m looking for 5 Claude power users to help me sanity-check something I built.
This came from my own frustration.
I use Claude for long project chats, and the same thing kept happening: the thread would get valuable because it had all the context, decisions, failed attempts, files/errors, blockers, and next steps… then eventually it would get too long, too messy, or annoying to continue.
Starting fresh always felt painful because the new chat didn’t know the actual state of the work.
So I built AI Know It All.
Right now it starts with Claude.ai exports. The Chrome extension lets you export/backup Claude chats, and the web app turns a long export into a handoff doc + “Continue This Thread” prompt for a fresh AI session.
To be clear:
What I need now is real feedback from people who actually have messy Claude chats.
I’m looking for 5 people willing to test it with one real long Claude conversation and tell me whether the fresh session actually starts useful.
You can try it here:
https://aiknowitall.ai
Chrome extension:
https://chromewebstore.google.com/detail/aboidpipkbpflopfakglopgdmmaidknb?utm_source=item-share-cb
You get 3 free starter outputs, so you can test without paying.
And if it genuinely helps and you want Pro, I have a Founding 25 code: FOUNDER19. It makes Pro $19/mo forever instead of $29/mo for the first 25 people.
But the main ask is feedback, not payment.
I want to know:
I’m looking for blunt feedback, not politeness.
If you try it, reply here with what worked, what broke, or what felt confusing.
We are looking for someone who can lend our holding company 300,000 US dollars.
We are looking for an investor who can lend our holding company 300,000 US dollars.
We are looking for an investor who can invest 300,000 US dollars in our holding company.
With the 300,000 US dollars you lend us, we will open a game programming and e-commerce company.
We will use the 300,000 US dollars you invest in our holding company to establish a game programming company and an e-commerce company.
With the 300,000 US dollars budget you will provide to our holding company, we will open a game programming and e-commerce company.
Why would we establish a company in these two business sectors?
The game company we will establish will produce our own game projects and generate significant revenue by publishing our games for a fee on major gaming platforms such as the Play Store, Apple Store, Microsoft Store, and Steam.
We will release the game projects we produce as paid downloads on digital stores, generating significant revenue by charging a fee for each download.
The e-commerce company we will establish will promote our game projects and increase the download rate of our game.
The e-commerce company we will establish will advertise our game projects, helping to introduce our game to a wider audience, and in this way, the download rate of our game will increase rapidly.
In short, our game company will produce game projects and publish these games on digital stores. Our e-commerce company will promote these game projects, increasing download rates and thus generating significant revenue.
By working in coordination between our game company and our e-commerce company, we will create great games and the download rates of the games we make will increase rapidly.
Today, the gaming industry is a large, innovative sector that generates significant returns, so by focusing on the gaming industry, we will achieve substantial income.
Because we have a strong infrastructure and advertising network, and an expert team, we will be able to grow the company rapidly by focusing on the gaming sector.
Since we have the infrastructure ready in the gaming industry, we will be making big money in a short time.
Because the gaming industry is a highly in-demand sector, and because we have a strong infrastructure and foundation, entering this sector will allow us to generate significant revenue.
How will we advertise the game projects we will produce?
We will increase the number of downloads for our game using 5 different advertising tactics.
Thanks to the 5 different advertising tactics we will use, our game will be downloaded by an average of 10,000,000 people in just 2 months.
Thanks to our strong advertising strategy, we will increase our game's download rate in a short time.
Advertising strategy: By continuously promoting our game on global social media platforms like Facebook, Instagram, YouTube, X, Telegram, LinkedIn, and TikTok, we will attract a large audience to our game.
Advertising strategy: We have 170 unique social media applications for each country. By using these applications, we will promote our game to many countries and increase its international popularity.
Advertising Strategy: Our game will feature a referral system that will benefit both existing and new users. The system will work as follows: each registered user will receive a unique referral code, which they can share with others to bring in new customers. When a new user registers, they will enter this referral code in the designated field. The system will automatically recognize the code, and the user who shared the code will receive 2 US dollars for each new customer they bring in. Additionally, the new user who registers using the referral code will receive a 20% discount on the game purchase. This will motivate existing users to recommend the game to more people by earning income from their referrals, and will make new users more willing to join thanks to the discount. This will create a rapid and natural spread among users, allowing our game to reach a wider audience and grow quickly.
Advertising strategy: By using advertising platforms like YouTube Ads, Google Ads, Facebook Ads, and Instagram Ads, we will have our game's promotional video viewed by millions, which will increase the number of downloads.
Advertising strategy: We will place advertisements for our game on blogs and news websites.
Thanks to our strong advertising network and strategy, our game will receive 10,000,000 downloads in just 2 months.
By releasing our game on multiple app stores instead of just one, the download rate will increase even more.
We will release our game on major digital stores such as the Play Store, Microsoft Store, App Store, and Steam.
By implementing these 5 advertising tactics, we will increase our game's download rate in a short time.
We aim for our game to have an average of 10,000,000 downloads within 2 months.
How will we generate revenue from the game project we will produce?
Our game will cost 7 US dollars. Since it will be a paid game, we will earn money for each download.
The game will feature a purchase system. Some characters, weapons, and vehicles in the game will be offered for a fee. Users can purchase this content for a certain price to strengthen their characters and improve their performance and progress in the game more quickly and effectively.
Thanks to the in-game purchase feature, we will generate significant revenue.
By sharing our game on multiple digital stores instead of just one, we will further increase our revenue.
We will add short ads to our game using Google AdMob and generate revenue from these ads.
When our game's download numbers increase, we will advertise the products of companies for a fee.
Today, the gaming market is a highly demanded sector, and by entering this market, we will generate significant revenue in a short time.
With our expert game programming and e-commerce team, we will create great games, attract large audiences to our games, and generate significant profits.
Thanks to our strong advertising network and advertising tactics, our game will receive an average of 10,000,000 downloads in just 2 months.
Since we will be releasing our game on many digital stores, our game will definitely get a total of 10,000,000 downloads.
We will have earned a total average of 70,000,000 US dollars from our game.
Since the download price of our game will be 7 US dollars, we will earn 70,000,000 US dollars just from the number of downloads.
Even companies that make simple games are earning billions of dollars these days.
The gaming industry is a very profitable sector.
By investing in our holding company, you too will earn significant returns and increase your wealth.
How much revenue will you generate by investing in our game project?
If you lend our holding company 300,000 US dollars, I will return your money as 950,000 US dollars on February 26, 2027.
If you invest 300,000 US dollars in our holding company, we will return your money as 950,000 US dollars on February 26, 2027.
I will invest the 300,000 US dollars you lent to our holding company in the gaming sector, increase its value, and return it to you as 950,000 US dollars on February 26, 2027.
I will repay the 300,000 US dollars you lent to our holding company as a loan to you as 950,000 US dollars on February 26, 2027.
You will receive your money back as 950,000 US dollars on February 26, 2027.
By investing in our holding company, you will have increased your money within a few months.
How to contact us:
To learn how you can lend our holding company 300,000 US dollars, please send a message to the WhatsApp number, Telegram username, or Signal number below. I will provide you with detailed information.
To learn how you can invest 300,000 US dollars in our holding company, please send a message to the WhatsApp number, Telegram username, or Signal number below. I will provide you with detailed information.
To learn how you can increase your money by investing 300,000 US dollars in our game project, send a message to the WhatsApp number, Telegram username, or Signal number below. I will provide you with detailed information.
For detailed information, please send a message to the WhatsApp number, Telegram username, or Signal number below. I will provide you with detailed information.
To learn how you can lend our holding company 300,000 US dollars and to get more detailed information about our game project, please send a message to the WhatsApp number, Telegram username, or Signal number below. I will provide you with detailed information.
My Telegram username:
@adenholding
Signal contact number:
+447842572711
Signal username:
adenholding.88
The handoff problem is real. Once a long chat turns into a pile of decisions, failed attempts and half-finished context, starting over feels a bit like amnesia. What I keep noticing is that the friction starts even before the export, when you’re trying to explain the next step clearly enough so the next chat doesn’t drift off. That’s the same kind of capture problem DictaFlow handles well, because it gets the messy first draft out of your head fast.
This is a real problem. Long AI chats become valuable exactly because they contain the messy project state: decisions, failed attempts, files, blockers, and next steps. Losing that context during a restart is not just annoying, it breaks momentum.
The strongest positioning here is not “AI memory.” It is project handoff infrastructure for AI work. That makes the product feel more serious and easier to trust, especially for Claude power users doing real work inside long threads.
The name is where I’d be careful. AI Know It All is memorable, but it sounds a bit gimmicky for a tool handling serious project context, failed attempts, and handoff accuracy. If the product expands into ChatGPT, team workflows, project continuity, or multi-AI handoffs, the name may start working against the trust layer.
Xevoa .com would fit this better as a clean AI workflow brand. It keeps the product on the user’s side: continuity, control, and smoother handoffs, without making it sound like a novelty AI tool.
I’d pressure-test that before more Chrome extension users, docs, and paid plans lock around the current name.
Tried setting it up and I think the biggest challenge here may actually be onboarding trust/clarity rather than the export itself.
I hit a “Frame with ID 0 is showing error page” state pretty quickly and immediately had a moment of:
The interesting thing is that products like this depend heavily on confidence because users are trusting the tool with large/context-heavy workflows they already care about.
So even small unclear states during setup can create hesitation very quickly.
I’d probably pay a lot of attention to:
This is super helpful, thank you.
I think I see what happened here, and this is on me more than you.
I didn’t make the starting flow clear enough. The extension is currently built around starting from Claude.ai / an actual Claude chat state. If it gets opened from the wrong browser state, or the Claude tab/frame is not available in the way the extension expects, it can throw that ugly “Frame with ID 0 is showing error page” type of message instead of telling you what to do next.
That’s bad onboarding on my part.
The product should have said something more human like: “Open Claude.ai first, go to the chat you want to export, then run the extension from there.” And if the tab is in a weird state, it should explain how to recover instead of showing a cryptic frame error.
I’m going to tighten that up because for this kind of product, trust matters immediately. If the first failure state is confusing, that’s a real problem.
Really appreciate you calling it out. If you’re willing to try again after I clean up the guidance/error state, I’d genuinely value the second pass. But either way, this was exactly the kind of blunt feedback I needed.