Hey IH,
I'm a solo dev who's built CosmicWizard.ai — a free, browser-based 3D gothic fantasy MMORPG with real-time PvP, artifact hunts, guilds, and real cash rewards. Inspired by classics like Meridian 59 or EverQuest: level up through quests and mob fights, compete for legendary artifacts (Crown of Riches pays daily USD bonuses to holders via PayPal), and join monthly guild wars with $400+ prize pools. It's live with a small, addicted player base, mobile-friendly, no downloads.
Built 100% with AI and 30 years of experience, the dev speed in unmatched. The bottleneck? Scaling the community.
I'm launching a bounty program for growth hackers, community builders, or gaming affiliates to recruit real players and guilds. No rev share or upfront commitments, just payouts for verified results. Open to multiple partners; I'll provide unique tracking links and a simple submission form.
What You'll Get:
Player Bounties: $5 per sign-up via your link who hits 30 hit points (proves active engagement via mob hunts, quests, etc.).
Guild Bounties: $100 per recruited guild with 5+ active members (30+ HP, set up for wars/events, submit details for validation).
How It Works:
Use your networks: Pitch to MMORPG communities on Discord, Reddit, forums, highlight the PvP fun, cash prizes, dragon spawns, and artifact drama.
Strict validation for real play (no bots/fakes program access revoked if suspected). Payouts via PayPal after quality checks.
If this fits your skills, reply here or DM me with:
-A quick background (e.g., past wins growing games or communities).
-Your recruitment plan (channels, strategies).
-Estimated volume (e.g., "I can bring 10-20 players/month").
Let's turn this into a buzzing server! Thanks!
Cool project! 🎮
If you’re looking to test the game experience or catch UX bugs before players join, I help founders do structured testing and give actionable feedback.
Happy to run a quick review if you’re open!
Recruiting players for a browser MMORPG is a very different growth problem than typical SaaS or content marketing. What usually matters most early isn’t “growth hacking” tactics, but whether the game naturally creates social pull.
In similar games I’ve seen traction come less from ads and more from:
Before scaling outreach, it often helps to identify where organic recruitment already happens (Discord servers, niche forums, existing guild leaders) and double down on that channel first.
Curious — what’s the strongest signal so far that players want to recruit others (retention, guild formation rate, invite attempts)? That usually determines which growth paths are worth testing.
This comment was deleted 7 months ago.