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MY PRODUCT FAILED ! HERE IS WHY

RedChecker Failed. Here's Why My "Perfect" Product Made $0 MRR

I spent three months building RedChecker with my co-founder, a Chrome extension to help people post successfully on Reddit. I handled the business side,outreach, marketing, strategy. My co-founder handled the code.

The problem was real (I'd been banned from 12 subreddits myself). The solution made sense. We both believed in it.

Today, RedChecker sits at $0 MRR. Not a single paying customer.

This isn't a comeback story. This is me figuring out what went wrong, publicly, because maybe it'll help someone else avoid the same mistakes.

The Product We Built

RedChecker checked your Reddit posts against subreddit rules before you published. It scored your content 0-10. It rewrote posts to comply with guidelines. It optimized for SEO. It tracked karma requirements. It suggested subreddits to build karma.

On paper, it solved six real problems I'd experienced firsthand. We were convinced people needed this.

We spent three months building it. I was doing outreach while my co-founder coded. I posted in communities, reached out to people, tried to build buzz.

But something was fundamentally broken. And I'm only now realizing what it was.

Mistake #1: We Wore the "Builder" Tag Like a Badge of Honor

My co-founder was coding every day. I was watching features get added, seeing the product get more polished, feeling like we were making progress.

I'd post updates: "New feature added!" "Improved the scoring algorithm!" "Redesigned the interface!"

But we never actually shipped something people could use until month three.

The reality check: We were optimizing for feeling productive, not for learning if people actually wanted this.

I did outreach, yes. But I was telling people about a thing that didn't exist yet. "Hey, we're building this cool tool..." Nobody cares about your plans. They care about solutions they can use today.

What I'd do differently:

  • Week 1: Ship the most basic version—just a simple rule checker, nothing fancy
  • Let people actually use it, even if it's embarrassing
  • Add features based on real feedback, not our assumptions

We chose the builder identity over the shipping identity. And that killed us before we started.

Mistake #2: We Built a Chrome Extension (The Worst Possible Choice)

Here's what I didn't understand about Chrome extensions: they create massive friction.

Think about what we asked people to do:

  1. Somehow discover RedChecker
  2. Trust us enough to visit the Chrome Web Store
  3. Click "Add to Chrome"
  4. Grant permissions to a tool from strangers
  5. Figure out how it works
  6. Go to Reddit
  7. Actually use it

That's seven steps and multiple trust barriers before someone gets any value.

Why we chose an extension: My co-founder thought it was the right technical approach. I didn't push back because I'm not technical. I assumed he knew best.

What users actually needed: A simple website where they paste their Reddit post and instantly see if it would get deleted.

A web app would have been:

  1. Click a link
  2. Paste your post
  3. Get instant results

Two steps. No installation. No permissions. No friction.

The brutal lesson: A web app is infinitely more shareable. Someone tries it, gets value, texts the link to a friend. With an extension? Nobody shares Chrome extension links. The installation friction kills all virality.

And here's the thing—I was doing outreach, but I was asking people to jump through hoops. "Check out our extension!" sounds like work. "Paste your post here and see if it'll get deleted" sounds like immediate value.

What I'd do differently:

  • Build a dead-simple web app first
  • No installation, no barriers
  • Make the extension a premium feature later
  • Prioritize getting people value in 30 seconds, not 30 minutes

Mistake #3: My Outreach Was Happening, But to the Wrong Thing

I did outreach. A lot of it, actually.

I posted in subreddits about our extension. I reached out to people who'd complained about getting banned. I joined Discord communities. I tweeted. I engaged in forums.

But I was promoting a Chrome extension that required trust and installation.

The problem: I was asking for a big commitment (install this thing) before providing any value.

Every conversation went:

  • Them: "Interesting, how does it work?"
  • Me: "You install the extension and..."
  • Them: mentally checks out

If I'd been promoting a web app:

  • Them: "Interesting, how does it work?"
  • Me: "Here's the link, paste your post"
  • Them: tries it immediately, shares if it works

The brutal truth: My outreach wasn't the problem. What I was asking people to do was the problem.

I was working hard, just on the wrong thing. I was pushing a rock uphill when I should have been rolling it downhill.

What I'd do differently:

  • Build something I can demo in 10 seconds
  • Make outreach about immediate value, not future promises
  • Remove every barrier between interest and value
  • Make it so easy that people try it mid-conversation

Mistake #4: We Built What We Thought Was Cool, Not What Was Easy to Adopt

My co-founder wanted to build something technically impressive. I wanted to build something that solved a real problem.

But neither of us asked: "What's the absolute easiest way someone could get value from this?"

We built six features. We should have built one.

We made it a Chrome extension. We should have made it a webpage.

We added AI rewriting. We should have started with simple rule checking.

We optimized for comprehensiveness. We should have optimized for trying it takes 30 seconds.

The reality: People don't want six features. They want their specific problem solved, right now, with zero friction.

I wasn't technical enough to push back on the extension decision. My co-founder wasn't marketing-savvy enough to see the distribution problem.

We both built what we thought was the "right" product. Neither of us built what people could actually adopt.

What I'd do differently:

  • Start with the absolute minimum: a text box and a "check this" button
  • Web-only, no installation
  • One feature that solves one problem
  • If people use it, add more
  • If people don't use it, we learn fast instead of after three months

Mistake #5: I Did Outreach, But We Had Nothing to Leverage

I reached out to people. I posted in communities. I engaged in conversations.

But when people showed interest, I had to ask them to:

  • Go to another website
  • Install something
  • Trust us with browser permissions
  • Learn a new tool

There was no "try it now" moment. No immediate gratification. No instant value.

The conversations that happened:
"This sounds useful!"
"Great! Go to the Chrome Web Store and install it."
"Oh... I'll check it out later."

Later never came.

The conversations that should have happened:
"This sounds useful!"
"Here's the link—paste your Reddit post and see if it'll get deleted."
They try it
They share it

My outreach was fine. The thing I was promoting was fundamentally not shareable.

Mistake #6: We Priced Before We Had Any Users

We launched with a $59 lifetime deal and a subscription option.

But we had:

  • No users
  • No testimonials
  • No proof it worked
  • No brand recognition
  • An installation barrier

Who's going to pay $59 for a Chrome extension from strangers that requires installation before you even know if it works?

I should have made it completely free until we had hundreds of users actually getting value from it. Then we could have added a paid tier.

Instead, we added friction (installation) AND a paywall.

What I'd do differently:

  • Free until we have 500+ active users
  • Build real testimonials and case studies
  • Show proof of value
  • Then introduce pricing once people actually want it

The Core Lesson: Product-Market Fit is About Friction, Not Features

We built a good product. The features worked. The problem was real.

But we failed because we made it hard to try, hard to adopt, and hard to share.

My biggest mistake as the non-technical co-founder: I didn't fight harder against the Chrome extension decision. I deferred to my co-founder's technical judgment when I should have insisted on ease of adoption.

My co-founder's biggest mistake: He optimized for technical elegance over distribution reality.

Our shared mistake: We thought the product was the hard part. It wasn't. Getting people to try it was the hard part.

What I'm Doing Differently Next Time

  1. No Chrome extensions. Web apps only. Lower every barrier to trying it.

  2. One feature, not six. Solve one problem perfectly, then expand.

  3. Value in 30 seconds. If someone can't get value in half a minute, the friction is too high.

  4. Build what's shareable, not what's impressive. A simple web tool beats a complex extension every time.

  5. Don't just do outreach—make outreach easy. Build something people can try in the same conversation where they learn about it.

  6. Challenge technical decisions with distribution questions. Just because something can be built doesn't mean it should be.

If You're Working With a Technical Co-Founder

Ask these questions before you build:

  • Can someone try this in under 60 seconds?
  • Does this require installation/signup/trust before providing value?
  • Can someone share this with a friend via a link?
  • Are we building what's technically cool or what's easy to adopt?
  • What's the absolute simplest version that provides value?

If your technical co-founder says "Chrome extension" or "mobile app" for an MVP, push back. Hard.

Web apps are shareable. Extensions and apps have massive adoption friction.

If You're the Technical Co-Founder

Your non-technical co-founder might not know how to articulate this, but they feel it:

When they try to promote your product and people don't convert, it's not always because the outreach is bad. Sometimes it's because what you built is hard to adopt.

Before writing a single line of code, ask:

  • Can someone get value without installing anything?
  • Can they try it in the same minute they learn about it?
  • Can they easily share it?

If the answer is no, you're building something that will be hard to grow, no matter how good the marketing is.

Final Thoughts

RedChecker failed not because the idea was bad or because we didn't work hard.

It failed because we built a Chrome extension when we should have built a web app.

We built six features when we should have built one.

We asked for installation when we should have asked for 30 seconds of someone's time.

I did outreach. My co-founder wrote great code. But we built something fundamentally hard to share and hard to try.

The lesson: Distribution isn't just about marketing. It starts with product decisions.

Build something people can try in 30 seconds. Build something they can share with a link. Build something with zero friction.

Then do the outreach. Then scale it.

We did it backwards.


TL;DR: Built RedChecker as a Chrome extension. Did tons of outreach. $0 MRR. The product was good, but we made it too hard to try and impossible to share. Should have built a simple web app. Distribution starts with product decisions, not marketing tactics.

on February 14, 2026
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