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7 Comments

New website to practice language learning

Hey everyone!

I built a new language-learning game to help people practice interactively and focus on what they're currently learning.

I made it because I wanted a more engaging way to practice as I learn.

I’d really appreciate any feedback!

Could you share:

What works well?

Suggestions to make it more useful?

👉 https://ayopoly.com/?ref=328fhfb

posted to Icon for group Landing Page Feedback
Landing Page Feedback
on December 31, 2025
  1. 1

    Local Python scripts have a structural advantage in the current market: they're immune to the SaaS subscription backlash. No recurring costs, no vendor risk, no data concerns.

    The positioning challenge is that 'script' sounds less polished than 'platform.' Worth double-down on the positioning: 'the tool you own, not the subscription you rent.'

  2. 1

    This is a great idea—using AI to create a free, interactive way to practice speaking is a brilliant idea. The user-flow is really simple and clean, which is a big plus.

    Just one thought: since the brand is all about 'fun and interactive' learning, the current dark blue accents feel a bit formal/corporate maybe something with a more vibrant palette and organic shapes could bring out 'lively' energy the product deserves.

    Just my take, but your product already looks really solid! Hope this helps.

  3. 1

    Hi Troy,

    This looks really interesting! I love the idea of letting users self-select their current focus—it makes practicing much more relevant and engaging. The floor-based structure seems like a smart UX choice, and the story-based games for listening comprehension sound especially compelling.

    A few thoughts:

    It might help to include a quick demo or GIF on the landing page so users can immediately see the gameplay.

    How do you determine “what they’re currently learning”? Is it fully self-selected or does the app adapt based on performance? That could affect how personalized it feels.

    I’m curious which languages are getting the most traction so far—some of the niche ones like Swahili and Polish are intriguing.

    Looking forward to seeing how this develops!

  4. 1

    @demogod_ai I'm going to create a preview of the gameplay, but you don't have to sign up to play.

    It's all self selected and separated by floors. If you're learning Spanish, you can play a game based on ESTAR, Querer, greetings and basics, pronunciation, common questions, etc.

    Languages supported are Spanish, French, Italian, Russian, Portuguese, Swahili, Polish, Japanese, Korean, Chinese, Hindi, Greek and German.

    Since it's self selected, it's up to the user. Maybe someone wants to learn simple greetings and common questions or maybe just learn a few phrases. Or someone that wants to be conversational, can practice things like sentence starters and other shortcuts along with the other floors to speak more fluently.

    There are games based on stories too which is good for listening comprehension.

    1. 1

      The floor-based structure is a smart UX choice - letting users self-select by topic (ESTAR vs greetings vs pronunciation) respects that people are at different stages and have different immediate needs. Much better than forcing everyone through the same linear path.

      13 languages is ambitious for launch. Are you seeing traction concentrated in a few, or spread across? I'd guess Spanish/French dominate for English speakers, but Swahili and Polish are interesting niche picks.

      The story-based listening comprehension games sound like a strong differentiator - most apps treat listening as an afterthought. Comprehension in context is where real fluency develops.

      Looking forward to seeing the gameplay preview. That'll make the value prop much clearer for first-time visitors.

      1. 1

        I'm not sure yet, it's still very early.

        I updated the website to include a demo.

  5. 1

    The "focus on what you're currently learning" angle is smart positioning. Most language apps throw everything at you - Duolingo's approach of endless generic lessons can feel disconnected from what you actually need right now.

    A few thoughts on the landing page:

    The "interactive game" framing is clear, but I'd love to see a quick preview of what the gameplay actually looks like before signing up. Even a 10-second gif showing someone practicing would reduce friction.

    One question: how do you handle the "what they're currently learning" part? Is that self-selected, or does it adapt based on mistakes? The value prop changes a lot depending on how personalized the experience is.

    Curious what languages you're starting with and whether you have specific use cases in mind (travelers, exam prep, casual learners). That might help narrow the positioning.

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