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npc-ai-sim

the first image is what i got so far and the second image is what im going for, what the NPC should do, NavMesh handles movement/pathfinding, AI Perception handles sight/hearing, Smart Objects define things the NPC can interact with, and animation/Blueprint logic handles actions like walking, opening doors, using objects, etc. AI agents into controlled levels with navigation and interactable objects, then run/simulate them to verify the behavior.

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AI WONDERLAND INOVATION