After partnering up with a content creator, Florian Vates quit his job and doubled down on his app, MonAi. Now, his portfolio of apps is bringing in roughly $50k/mo.
Here's Florian on how he did it. ๐
I always wanted to study something creative โ Design, Photography, Videography, etc. โ but ended up studying computer science because I found it offered the greatest overlap of creativity and programming. I loved both. After university, I started working as an iOS developer at an agency in Austria and developed apps on the side for a few years.
By 2025, I worked only half-time at the agency. In January 2026, I finally quit my job and am now living my long-time dream of being an indie hacker. Currently, I mainly work on MonAi because it generates 90% of my income.
MonAi is a minimalist expense-tracking app that reduces friction by using AI for easier expense input. It aims to be less bloated than most other expense-tracking apps that simply offer "ALL THE FEATURES."
I also developed these other apps:
Mindr: a reminder widget that subtly reminds you about "non-time-sensitive," repeating tasks like chores that don't require urgent completion but still need doing. Inspired by the Apple battery widget, it counts down with similar rings and then turns red to show how long tasks are overdue. Once done, you can tap it in the widget to restart the interval.
Re-Frame: turns your old iPad into a digital picture frame, displaying iCloud-shared photo albums (or local ones).
Max: a tool to help you prioritize work items more easily. You tell it how much time you have available; AI estimates or splits tasks to find items to work on during that time. It helps if you experience "analysis paralysis."
Honestly, I never believed this could happen to me, but I released my first apps anyway with the goal of at least making the 99 bucks developer fee back. And now, I generate between $40k and $60k of monthly revenue across all my apps.
My first app was called "CORDI." It was an event planning app that aimed to fill the gap left by Facebook events after most young people stopped using Facebook. I struggled to create a true MVP. I built it for about two years, and it included many features. I was a "perfectionist" about it and didn't want to launch it until it was absolutely perfect.
After building it, I found no users beyond my friends. I even had to force them into using it. That should have been a sign. I have since discontinued the app, but I learned many valuable lessons โย it changed my approach to app development.
I started building smaller-scope apps with quick turnarounds and launching them publicly on Twitter so I could validate early. And I started thinking about real business models upfront instead of giving everything away and hoping for revenue later.
I reached a few hundred dollars in MRR within a few years, but plateaued until 2024, when MonAi took off thanks to a collaboration with a content creator. He contacted me because he saw my Twitter profile linked inside the app's settings.
Most of my apps are subscription-based. MonAi currently has a "hard" paywall with a free trial. It used to be freemium, but we received many bad reviews stating that the freemium was too restrictive, so I switched to a free trial. This also improved revenue โ a win-win.
My tech stack is very basic.
I develop everything natively and only for iOS โ Android versions, I usually give to a former colleague of mine. So, Xcode is my daily driver. I use Claude Code for all coding-related tasks and increasingly for business decisions, experiment analysis, etc.
The apps that use AI usually use the OpenAI or Anthropic APIs.
I also use:
RevenueCat for my revenue overview and to run experiments
Appwrite for backend/auth
Helm for a more fun App Store Connect alternative
Figma for design

Most of our growth occurred after I collaborated with Charlie Alvarez, a content creator from Colombia. He is now my business partner. Within the first two months, we grew from $300 MRR to $12K, and it has grown steadily since then.
So, we attract most users through his videos. He excels at telling compelling stories.
Most videos are story-driven. We don't try to create viral videos with hundreds of influencers. Instead, my partner creates high-quality videos. These usually don't get millions of views, but they convert at very high rates. We achieve a 14% trial-start rate and 40-50% trial-to-paid conversion from people who come from Instagram or TikTok.
This image clearly shows the revenue increases caused by good videos:

Our user base is mostly in LATAM because the content is in Spanish. As it turns out, the app also seems to have the best PMF there. We tried extending it to the U.S. but haven't had much success yet. We are still working on it.
Recently, paid ads have also contributed, but we are still working to improve them.
Initially, we only posted videos from my partner's account, but these did not perform as well for ads. While these videos had a good conversion rate, they reached far fewer people.
Next, we experimented with much shorter content. We created modular videos with interchangeable hooks, build-ups, and payoffs. We now post various combinations of these to find the best format that reaches as many people as possible while maintaining a high conversion rate.
One issue we struggle with is the app's low price, which makes achieving ROI with paid ads challenging.
If I did it again, I would definitely find a partner sooner. I always thought I needed to do it all myself. But having a partner has so many benefits.
Beyond the obvious upside of a great distribution channel, a good partner like Charlie can inspire and motivate you. You can bounce ideas off them. And it's simply much more fun to build something together than alone.
Sharing our story transparently and through storytelling is very advantageous for brand loyalty. Our users are very engaged and root for us, which encourages them to spread the word.
Building a community like this is very helpful.
As far as advice...
Consistency really is key, though it's been said a million times. Don't let your first idea, or even your fifth, demotivate you. You can largely force your luck to happen.
These days, designers and people with UX experience are a perfect fit for programming, now that the barrier to entry is much lower. If you don't have these skills yet, work to improve them. These skills will separate you from the flood of lazily vibe-coded apps.
The rise of consumer app popularity will also attract more content creators who see the potential in partnering up with a developer.
I'd love to expand my app portfolio with my partner. I love working on new ideas.
My grand goal is to have a small, lean team that creates and distributes genuinely fun and joyful software. I want to stay small; I'm not looking to scale an app into a unicorn.
I'm a big fan of DHH (David Heinemeier Hansson) and his philosophy of staying small and not over-hiring.
You can follow me on X. Or check out my partner, Charlie Alvarez, or MonaAI's Android developer, Zelimir Bosnjak.
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Florian, your story is super inspiring, I'm curious to know more about how you structured the partnership with the content creator, was it a revenue share model or a fixed fee?
The 14% trial-start and 40-50% trial-to-paid from social is a number most SaaS founders would kill for. Story-driven content converting better than viral bait makes complete sense in hindsight โ people buy from creators they trust, not ones they stumbled on. The switch from freemium to free trial fixing both reviews and revenue at the same time is also a great lesson. Most people assume those two things are in tension.
The transition from solopreneur to partnership is where the 'figure it out as we go' client communication style becomes expensive. What Florian's describing - going all-in with a partner at scale - requires explicit expectation-setting about who owns what decisions, how disputes get resolved, and what 'success' looks like when both people are all-in.
The patterns that kill creator partnerships aren't usually creative disagreements - they're conversations that felt too awkward to have early: revision rounds, revenue split triggers, who controls product direction when the audience evolves. The scope creep that kills freelance projects looks the same in partnerships - it just shows up as equity discussions instead of invoice disputes.
The hard conversations get easier with a template. Most friction in both freelance and creator partnerships comes from leaving uncomfortable specifics for 'when it comes up' rather than surfacing them in a structured kickoff. The founders who scale partnerships fastest tend to be the ones who got comfortable with the awkward alignment conversation first.
This is probably one of the smartest growth strategies for indie apps right now. Most developers focus only on building, but distribution is the real moat. Partnering with creators who already have trust + audience feels massively underrated. Also loved the point about storytelling videos converting better than โviralโ content. Great interview ๐
The most useful takeaway here is that the creator fit seems as important as the app itself. For consumer apps, I keep seeing broad influencer posts underperform while one creator who can tell the product story clearly does better. Iโd probably test small with 3-5 niche creators and judge by trial-start rate, not views.
The 14% trial-start + 40-50% trial-to-paid from Instagram/TikTok is exceptional โ most consumer app funnels see trial-to-paid closer to 15-20%, so your conversion rate suggests the content is doing real pre-qualification work before anyone touches the app. The data point you buried is actually the most important one: Charlie doesn't just drive volume, he filters for intent. That's why ads from his same creative underperformed โ paid reaches different-intent audiences even with identical content. The RevenueCat experiment layer is exactly right for isolating what actually moves the needle. Running cohort analysis on trial starts by content source would tell you which video topics convert best, not just which videos overall. I work on a lot of this kind of funnel and cohort analysis โ put together some free SQL diagnostic scripts that are handy for slicing RevenueCat export data: https://growthwithshehroz.gumroad.com/l/psmqnx
Thanks Muhammad! That's a good point about the ads! We're still experimenting let's see where this goes :)
Really loved the part where you talked about spending 2 years building the โperfectโ app and then realizing nobody outside friends actually wanted it. Painful lesson, but probably one of the most valuable ones for indie builders.
I guess most of the builder do go into that phase including me.. Hope your inspirational story motivate us all. Good luck..
partnering early is the part that surprised me. every builder I know waits until they have something polished - by then they've already seen 20 pitches just like it.
The creator-fit point is the part Iโd underline. For consumer apps, Iโm starting to think audience trust matters more than raw reach. A creator who already shapes the habit youโre trying to support will beat a bigger general audience. Iโm testing this thinking with MetricSync now, especially around short demo/story content instead of feature lists.
It's interesting to see how partnering with a content creator was a key factor in Florian's success, I'd love to know more about how he structured the partnership and what specific benefits the content creator brought to the table. Was it a revenue share model or a flat fee arrangement, and how did they work together to create content that drove growth. What kind of paid ads did he experiment with after the initial success with partner videos.
Hi, sir.
Experienced Senior Software Developer focused on building scalable, high-performance applications. Portfolio and GitHub available below for detailed project work and contributions.
Please check my profile and you can see my Portfolio/GitHub.
I hope to join your idea.
Best regards.
The breakdown point in most creator partnerships is usually the brief-to-delivery loop. The creator spends 2-3 hours creating, sends it over, and then both sides spend another 2 hours in revision cycles over misaligned expectations that were there from the start. The brief itself was vague. What's changed in 2025-2026 is that AI can close the brief quality gap -- but only if you're prompting it correctly for the client communication side, not just the content production side. Freelancers and creators who've figured out how to use AI for client intake, scope alignment, and feedback translation are cutting revision rounds by 50-60%. The prompt library matters more than the AI tool -- knowing exactly how to extract client expectations in structured form, then convert that into a production brief the creator can actually execute on. Curious which part of your process still requires the most back-and-forth with clients?
nice
The Charlie Alvarez partnership really seems like the turning point. Going from 300 to 12k MRR in two months just from video content is insane. That 40-50% trial to paid conversion is what most apps dream of.
The LATAM focus making the most sense is interesting too. Sometimes you stumble into the right market by accident.
The paid ads challenge with low price point is real. Hard to make math work when your subscription is on the cheaper end. Have you tried annual plans with a discount to bump lifetime value?
I heavily related with your quote here, and have observed it as my biggest flaw.
'I was a "perfectionist" about it and didn't want to launch it until it was absolutely perfect.'
There is always a drive for me to reach 100%, and that's lead to much loss. That's definitely my biggest INTJ flaw, but I've caught onto that. For weeks I've been saying to myself 70% > 100%. Act at 70% instead of a 100% that I will, in my eyes, never reach. I will never see anything as perfect.
Now onto what you said afterward. You even had to force your friends to use it! That's a massive lesson and I appreciate you sharing that. It's further reinforced the good mental models I've been trying to build. Soft/alpha launches to test friction are so important. It hit me right in the feels when I read that you built it for 'about two years'.
Again thanks for sharing.
@fvates Good luck with the paid ads โ the LATAM angle is genuinely interesting. One thing I've seen work for consumer apps is having clean funnel data in one place (not just RevenueCat) so you can trace exactly which ad creative leads to LTV, not just installs. Once you have that visibility, the ROI math on ads becomes much clearer. I have a free SQL diagnostic scripts pack handy for anyone piping subscription data into a database: https://growthwithshehroz.gumroad.com/l/psmqnx
It's quite fascinating that the spanish speaking LATAM audience proved to be the best match.
Interesting how distribution became the real inflection point here, not the product itself. Makes me wonder: how many technically strong indie apps never reach PMF simply because the founder treats distribution as an afterthought instead of a core competency from day one?