Pieter Levels just announced the winners of the 2025 Vibe Code Game Jam. Levels first announced the competition in mid March, and indie hackers submitted 1,170 different games. Today, he announced the winners.
Top prizes and earnings:
The Great Taxi Assignment by Tomas Bencko ($10,000): a fun GTA-like taxi driver simulator.
Vibeware by Matt Gordon ($5,000): a game where you play a bot who is given tasks.
Vector Tango by Scoble ($2,500): an air traffic control simulator.
Rules of the competition:
At least 80% of each game’s code, assets, and other components had to be generated by AI tools.
Games had to be instantly playable on the web without requiring logins, signups, or heavy downloads.
Games needed to be free to play.
Teams could consist of 1–4 members, but no more than that.
For context:
Pieter Levels kicked off the trend of vibe coding games back in February by building Fly, a viral flight simulator game.
This started a gold rush for AI-assisted game development, during which several vibe-coded games went viral.
In March, Levels capitalized on the very trend that he had started by announcing the 2025 Vibe Code Game Jam.
The competition was sponsored by Bolt.new, Coderabbit.ai, and Lambda API.
Interesting to witness how the game industry continues to chase the illusion of "effortless creation". Over 1,100 games, most of them generated by tools designed not to invent, but to remix - predictive engines of past data repackaged as novelty. The winners, no doubt, are skilled - particularly in aligning with the rules rather than challenging them: AI-generated, instantly accessible, free. A contest of constraints masquerading as innovation.
I respect what Pieter Levels is doing - he’s sharp, and commercially astute. But I can’t help wondering: what happens to a medium when the process of making becomes more celebrated than the act of meaningfully creating? These games don’t feel like worlds - they feel like clever responses to a brief. They are well-formatted replies to an unasked question.
"The Great Taxi Assignment" sounds amusing, "Vibeware" is delightfully meta - but all of them seem made to be scrolled past rather than lived in. They resemble playable slideshows more than experiences that linger.
The real question is whether vibe coding will become just another layer of content inflation - where every idea is buried under a thousand templated outputs - or whether a few voices will rise above, using AI not as a factory, but as a brush.
Pieter may have started a trend. But will he remember what exactly he unleashed, when we’re neck-deep in games no one ever plays twice?
Vector Tango should have won 😁
One of the earliest iPhone games that made it was essentially this.
looking forward to test the GTA like taxi simulator while waiting for GTA 6..
Ha, for some reason I doubt a vibe coded taxi sim is going to do it for you
Really cool to see how quickly AI-assisted game development is evolving—1,170 submissions is huge. For events like the Vibe Code Game Jam, having scheduled management for milestones, testing phases, and submission deadlines is key to keeping everything on track. Tools like MPulse software, while built for maintenance, can be adapted to schedule and track these kinds of creative workflows so teams stay organized and deliver on time.
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Not continuing only due to hardware limitations — but the system works like a beast and is ready to go live or resell.
Could easily be rented, flipped, or scaled as a SaaS. I’ve also made a version with just the AI agent alone.
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Happy to show the demo. 🚀
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Taxi game was super fun!
Thanks for writing this up! I was wondering what the result was but been off Twitter for a few days.
Greate Thank you
It's cool actually, interesting, but still a challenge, not the future.
As wordpress has simplified the creation of websites (we can say Lovable if we talk about AI) vibe coding simplifies simple actions, but without skills you will always remain limited.
Thanks for sharing!
Good
That is just awesome.
Wild to see just how far AI-assisted dev has come—The Great Taxi Assignment isn’t just a retro-style throwback, it’s proof that solo creators can now punch way above their weight. Curious to see how this shapes the next wave of indie games.
This game Belkins B2B Appointment Setting Challenge (you can Google it) was made by Vlad (CEO at Belkins) with Zero experience in coding, only AI used