Hey everyone 👋
I’ve been slowly iterating on my small side project, Retro Watch — a retro pixel-art web clock.
Just pushed a new update and wanted to share what changed:
Plastic Battlefield
Desert Operation
Stationery Skirmish
Trying to move beyond “backgrounds” and make each one feel like a tiny scene.
Each theme now has matching audio.
The idea is to make it feel a bit like a passive game running in the background while you work.
This was a missing piece.
Browse tracks
Select / play / pause
See titles + thumbnails
Feels much closer to an actual retro UI now.
On portrait mode, the background now slowly shifts left/right.
Before: wide scenes were just cropped
Now: you can naturally see more of the environment
(Also optional — can be turned off)
I started this as a super simple idea:
“What if checking the time wasn’t boring?”
But it’s gradually becoming more about micro-experiences than just a clock.
Also realizing:
Small UX details (like motion or sound control) matter more than big features
“Feels alive” is harder than “looks good”
Still building this solo in small iterations.
Curious what you think — especially around:
Does BGM make sense for something like this?
Would you keep it open while working?
Thanks 🙏