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Should we ask our community how much to charge for our game?

We are nearing a release for our first board game app. We've got about 1200 people on our mailing list, 180 Twitter followers, and 80 people in Discord.

We need to determine a price for the game soon - currently debating in the range of $5.99 to $8.99.

It seems valuable to poll our community to see what they're willing to pay. Has anyone had a good experience surveying for price for a one-time purchase product? Any ideas of how we should frame this and if we should keep it to the mailing list, or try it everywhere?

Also wondering if there's a way to ask how an absent feature (online multiplayer) would affect their price level. This is a feature that could come later.

Thanks! Much appreciated.

on April 20, 2021
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      Thanks for these links! Some of these have good straightforward advice...might just be the simplest method to pick a number and email it out and ask if they'd pay it.

      Figuring out pricing changes based on a feature being present or not does seem trickier for sure though. Experimentation definitely needed for that one...

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        seriously. just try something, then, iterate.