I've been working on this for a few months now. I'm open to any feedback.
Some 3D assets are also available in the GitHub repo: https://github.com/honzaap/SlashSaber
This. Is. Awesome! π€―
I'll be mighty pissed if someone knocks me off 1st place on the leaderboard π
Took a while to get a handle on timing and control but once done it's pretty smooth! The game is pretty unforgiving, 3 strikes you're out! Are you planning on doing some streak powerups / special abilities? Or a way to restore life if doing well? So many possibilities!
Uri
I played for 10 minutes and could hardly make it past a couple hundred points. Then after minute 8 my brain finally downloaded the timing and I cracked 1,000.
Back to work for now, but if I find more time later today I'm coming for that #1 spot
Edit: π
oohhhhhhhhhhhhhh it's on!!!! π₯
Edit: I AM π!
10k π
π
π Alright, alright, it's time for me to honorably discharge myself from this arms race
Do some work
Thank you, I am glad you like it. I was worried the game is too hard, I will probably tone it down a little bit, since there is also "rush mode" which makes it event faster... I wanted to add different abilities to different swords, but development proved to be much more time consuming than i anticipated. I will try my best though.
Great game enjoyed playing it. As I am also learning 3js and would love to ask about some of the functionalities you've added in the game. Are you okay with answering a few questions or connecting with me?
Thank you, yes you can ask me anything and I'll try to answer as best as I can. Remember that this is also an open source project so you can see how all the functionalities are implemented.
Nice game! Replicating the sword designs from Demon Slayer was a great touch, too.
Took me a while to figure out how to actually slash them. You have to cut when they're deceptively far away. But once you get into rhythm, it feels natural. My only gripe is that it stutters every now and then on my computer/browser, which basically causes me to lose.