9
19 Comments

Struggling before the "finishing line": Continue, sell or hire marketing? 🤔

TL;DR
What do you think about Mockupfox (www.mockupfox.com)? Should I continue on it, hire/partner for marketing or try to sell it? Any thoughts from my fellow indiehackers are welcome 🙏


The long story (still short)

I guess many technical indiehackers know this feeling: The product is on the finishing line (for an MVP or beta), meaning the technical stuff is almost finished and now there is a void with many concerns because we are reaching unknown territory (in my case mainly marketing 🤷🏻‍♂️).

My project (www.mockupfox.com) is one if these projects. In 2020 the project started with the idea validation by chatting with some designers on Instagram and then the coding fun started. The features for a launch are finished; however the code has not changed much in the past year. Mainly because I don't know how to proceed 🤔

Of course I have read a lot about marketing (books and blogs), but for almost all tactics I have the feeling they will not work for my product. Or even worse if I think they may work, I get too easily frustrated as I don't see any direct effect. Which then brings me to the struggles: Is my product good enough for anybody to use or even pay for it???🧐

From what I see I have the following possibilities:
👉 Continue or even pivot?
👉 Hire or partner up with somebody who really can do marketing
👉 Try to sell the project (but is anybody buying a 0$ MRR project?)
(👉 Run further in Zombie-Mode)

Have you been in a similar situation or any suggestion?

PS: The image above was created with Mockupfox

posted to Icon for group Growth
Growth
on January 30, 2022
  1. 8

    Launch it. Get Paid.
    There is no validation unless there are paying customers.

    This video from YC about launching and launching again, helped me get over the hump of "when do I launch?"

    Basically: Always Be Launching.

    ABL

    A is Always
    B is Be
    L is Launching

    Always Be Launching

    1. 1

      Hi Andrew, thanks for your comment. I like the video you shared. Already watched some of the YC videos before and they are a great!

      Currently I let it run in free beta mode. But probably I should move on and keep launching (paid beta next?).

  2. 2

    I totally feel you. When I started my coaching business, I hated marketing and sales. I thought I wouldn't get it. Then I filled my practice without spending anything on marketing. I learned to do it as an introvert. My strategy is to be human and connect with others.

    It seems like there are two fears that are blocking you: you don't know marketing and you don't know if your product is good enough. Both are variables you have 100% agency to control.

    The options you're listing out are just to avoid the above work in your mindset. You've created a wonderful product. You've not had evidence that it's not working. The hardest part is in starting - in your case, deciding to test it out with real people.

    It can be simple as follow:

    • What if your product is good enough? Who would want to use them? Where can you find them? How can you get in touch with them?
    • What do they care about? What are their problems? How do they like to talk?

    Oftentimes I see founders getting stuck because they try to solve everything at once. You don't need to figure out a sustainable marketing strategy that is driving a huge amount of traffic right this moment.

    You just need to find your people and start having conversations with them. From there, you can start to think about the next steps (for example, how do I show them I can solve their problem).

    Marketing takes time to generate revenue, but it will give you direct effect right away. You just need to know where to look. At this phase, it's not fair to measure your efforts by customers created. It's more appropriate to measure the effects with qualitative feedback, conversations created, etc.

    I hope this helps. Cheering you on :)

  3. 2

    Your product seems awesome. I'm sure there is a market for it. If you're looking to sell, try to reach out to big companies like Envato and others.

    They might be interested. They already have a market to offer this product.

    Letting their users customize and build their own mockups is something that would be useful to their audience. Maybe you could even negotiate a sale with royalties on usage.

    If you're looking to market yourself, you might want to look into Facebook ads, connecting with agencies and designers on Facebook, Twitter and LinkedIn.

    I wouldn't continue building without further validation.

    1. 1

      Like the idea to directly contact some of the big players in case I want to sell. I always just thought about the typical selling platforms.

      Together with the other comments I think I will go for paid beta or paid release with some ads running (probably Instagram) -especially to get a (better) validation.

  4. 1

    Sorry for all these random soundbites Chris. Further to my previous comment, they've also come back with this

    "This is the level of mockups we would want to go for: https://www.mockup.maison/best-practice This company creates them from photos and customises them for individual projects, they also have heaps of mockups you can buy"

    1. 1

      Ni Nomis, thanks for your and your designers feedback. I slept over your feedback, gathered my learnings from the latest chats on instagram. Probably the most critical part right now is that the scenes are often not realistic enough.

      Because you mentioned it in your comment: Yes, many mockups are done from photos that are altered with photoshop. This procedure of changing a photo can be tedious (you have to make a photo, remove the original content, add your content and make it look like it was always there) or expensive. That's actually where Mockupfox should jump in and resolve the pain points.

      As a learning I would say I have to evaluate how to make the mockups with Mockupfox more realistic. There are quite some possibilities that I have not tested yet (lighmaps, soft shadows, pre-created high quality rooms, etc) and that might be necessary to get proper feedback and check if the quality can be high enough.

      1. 1

        Just be mindful that I'm not a designer and don't use any software for designing. I think asking designers and people who use mock-ups might be a good way to go to get honest feedback. From your comments and our designers comments there are two take-outs. 1. Make it super simple to use. 2. Make it realistic and professional looking (caution on looking fake or over glossed though). Cheers Simon

  5. 1

    Hey Chris, I showed you site to one of our senior designers to see if he had come across the site and his feedback was this "I have not but the mock ups don't look that great? They look very computer 3D generated and not realistic?" I hope that helps with your decision-making.

  6. 1

    Push forward - the product looks like it’s ready to roll.

    It’s easy at this point to back away from the unknown, but afaict “the unknown” comes with the territory of running a business. You’ll need to deal with that at some stage, probably a lot more often than you’d imagine.

    I’d suggest getting comfortable with being uncomfortable. Building stuff is easy, we can control it - it’s the stuff we don’t know how to control/do that often gets in the way of progress, and success, IMO.

    Find the tribe and sell the offer :)

    Good luck!
    🍻

    1. 1

      "it’s the stuff we don’t know how to control/do that often gets in the way of progress, and success". What a good slogan for indie hackers.

      Usually I like the unknown and I am eager to learn something new. But seems like this is mainly true for the technical stuff. But will try my best to get comfortable with this new side of the business.

  7. 1

    Launch it as fast as possible. Not only because it's the only way to validate your idea, but also it's so easy to get stuck into further development and thinking "I'll just change this one thing...". No. Please stop - just launch.

    For the marketing, cause this is my field of expertise - there are communities and knowledge hubs that'll give you knowledge about starting to advertise wisely, but it takes loads of time. On the other hand, (professional) marketer is one of the most expensive things you can get (except from not doing marketing at all - this is more expensive at the end ;)). That's why we're developing https://app.digitalfirst.ai that is going to guide you step by step through best recommended (adequate for your business) marketing and growth tactics. Even if you still don't have time to do it on your own, you can easily share instructions and even not that experienced marketing adept can execute them, so you can outsource it more consciously. Let me know if you want to know more!

    1. 2

      "I'll just change this one thing..." You know my thoughts... And I know that this is a "bad" pattern.

      Usually its like this: "Let's do some marketing" ➡️ read about tactics ➡️ enthusiastically apply tactic for 1-2 days ➡️ I don't see a direct effect ➡️ "Perhaps I should change something in the code first" ➡️ Days/Weeks later starting from the beginning.

      But I guess breaking this circle is how to get successful...

      BTW, logged in to digitalfirst.ai. Looks great as a knowledge hub! For sure will read through some if the tactics. Keep on with it!

  8. 1

    Hi, Chris.

    That's a fantastic execution! Your products look amazing, a great landing page and concept.
    I think that the users will come - they just need to be able to find you!

    If you need help, I'm here - I have 14 years of experience in marketing (I run a service that helps tech founders get more visibility - https://DevelopersVsMarketing.com ).
    We can jump on a video call, and I'll give you some pointers.

    Bart

    1. 2

      From your website: "I've seen tech founders' frustration when trying to succeed in marketing without the results". Nailed it 😁

      Actually I think I have an issue with SEO right now. Yet alone when running PageSpeed Insights the results show the page is too slow and probably need some improvements to allow for any further SEO improvements to be effective 😔

      1. 2

        Chris, to be direct - there will be always a reason to 'not start' putting your project in front of the public.
        SEO is a long-term game - it takes months to get a healthy amount of traffic.
        From my site:
        "A journey of a thousand miles begins with a single step".

        As an SEO guy - it's my responsibility to get things like that fixed.
        Anyways, move ahead Chris, just don't freeze - your product is awesome. It has potential!

  9. 1

    Your product visually looks great.
    There may be established designers out there who'd be open to showcase their work using your tool via their social media channels.
    And budding designers who'd love to be better at marketing themselves and their work again via your tool.
    Finally I'd consider paying for a room to be designed e.g. via upwork, and ask for the design work to be done via your tool and fully documented.
    Hope that helps!

    1. 1

      Thanks for your comment. Nice idea to leverage upwork.

      I tried to reach some designers on Instagram but most of the messages are unanswered. However I have to honestly say I have not yet reached out to much people yet.

      1. 2

        Oh, re: messaging cold, I saw these tips just yesterday from a marketer: https://twitter.com/extrafrankie/status/1486738106577346561?s=21
        Perhaps some useful tips there.

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