I'm Andrew, one of the co-founders of Qrono. Yesterday, we launched on Product Hunt, and I'm really happy with the result. It was encouraging, but not viral (which means there's more to build!)
Stats (24 hours):
Some analysis:
High-level thoughts after launching:
(As an aside: It warms my heart to have such good friends, and I'm reminded that little matters in this world except being surrounded by people who love you, and who you love in turn. If you have to choose between prioritizing your startup and prioritizing your loved ones, choose your loved ones every time.)
Suggestions:
I'm not sure I have much unique to say; we were only 9th, so you can definitely do better than us!
I guess I have three pieces of advice for very small teams and indie hackers.
Seriously, this cannot be overstated. There's lots of advice here already, but if you're struggling to make friends or find communities of practice, try being more strategic about practicing! Friendship is fundamentally about love, so practice showing genuine love and support to more people! Visakanv is at the frontier of making friends on the internet, when he talks about developing "better reply game".
Don't LARP as a designer, you have better things to focus on. There are incredible designers from Ukraine, South America, etc. who will charge $25-30/hr. Even if you have to pay out of pocket, it's worth the $500 for a beautiful landing page.
You can help your designer by collecting many screenshots of the aesthetic you want to achieve. Find similar products, find designs you like, and then send your designer a Pinterest board for inspiration on each "module" you want designed; then let them take it from there.
The reason it's worth the cost is because it's worth really knowing WHY people didn't like your product. If your design sucks and causes 99.5% drop-off, you'll never get real feedback on the product itself. Yes, this kind of sucks, but the 80/20 is not too bad, and you'll be happy with the result.
I'm not the first to say this.
"If you're not embarrassed by the first version of your product, you've launched too late"
Etc etc.
But I heard all this advice, and we still launched too late! I wish we had launched earlier, I wasn't embarrassed enough.
After launching, certain things immediately became clear to us. It wasn't just about debugging -- it was about what people liked, what they were drawn to, what they understood, what was confusing, etc etc..
You just can't keep shooting in the dark after your initial hypothesis, so LAUNCH!
If you're still reading this, you've been reading too long! Go launch your product and then DM me and I'll give you a "hell yea"
Conclusion:
I don't want to stop iterating on Qrono until it's absolutely viral. We should make it so trivially easy to launch a rental company that you can do it without thinking about it! You should be able to rent your stuff AS EASILY as you can make a craigslist post. Actually, even easier than that! Why the fuck not?
Launching gave me conviction that we have a seed of a good idea. Something exciting, but not quite there.
I'll see you all again in a month, with a much more impressive version of Qrono.
Until then, keep hacking! :)
Hey Andrew, thank you so much for your insights from the Qrono ProductHunt launch. Really great to see that you were successful. We've just recently launched a new Sideproject (WiseHi.ai) and are also definitely planning to do a PH launch.^^