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The Game of Traction: Why #BuildInPublic isn't enough (and what I'm building instead)

All founders know the hard truth: promotion is the ultimate bottleneck. After shipping a working, ready-to-use product, the real grind instantly begins, and everyone scrambles in the chase for MRR.

I've spent the last several years shipping products, and I'll admit—at some point, I tricked myself into believing I could skip the "boring" stuff. You know... building an SEO blog, talking to potential customers one-on-one, analyzing the market landscape, showing up consistently on social media. I thought, "The idea is perfect. The code is clean. The product will sell itself." Right?

Wrong.

My previous successful projects were niche marketplaces and ad platforms. But when I shipped my first traditional SaaS in 2025, I was inspired by the #BuildInPublic stars. I tried my best to replicate their success.

What happened? Crickets. I spent 6 months building, and one very boring month shouting into the void. The easiest way out would have been using spam engines, but that wasn't an option for me. It completely destroys brand reputation (I wrote about this in my previous post last week, which got an amazing response here).

That's when I realized a harsh truth: #BuildInPublic usually works as a sales funnel ONLY if you're selling to other developers. Or if you're selling a "magic pill" for instant X/Twitter visibility. If you build a real, niche product for normal businesses, you ALWAYS need a classic traction strategy.

The Pivot: Gamifying the "Boring" Work

I started building my new SaaS (achiv.com), 6 weeks ago. After the feedback from my last post, I decided to push the launch date back by 4 weeks to implement some more major features. I want to share this concept with you and hear your honest thoughts.

Since ethical marketing and organic growth are essentially just doing "boring" 30-to-60-minute tasks consistently, I decided to build a competitive, gamified platform.

Basically, it's an RPG for startup traction. It features Levels, EXP, Leaderboards, and Quests. As a bonus, the more EXP you earn in a week, the higher your position on the platform's weekly leaderboard (which I'm actively investing in to push its Domain Rating, giving you high-quality backlink just for being consistent last week).

Here is the Gameplay:

  1. Drop your link: The system analyzes your landing page, extracts your value proposition, and identifies your Exact Target Audience.
  2. Verify: You check the AI's guesses, adjust if needed, and start playing.
  3. Do Daily Quests: Every day you get specific tasks. Each task has a script/crawler/mini-agent that verifies and evaluates your execution (there's no way to cheat, and honestly, no reason to).

Because Achiv's core engine already does deep prospect research (finding high-intent leads on Reddit, clustering real pain points, avoiding spam), the tasks are highly personalized and really working. You will learn SEO, GEO, SMM, pitching and promoting (maybe not as good as PRO, but much better than now).

Examples of Tasks:

  • Add an FAQ section addressing [Specific Real Objection] on your landing page (+100 EXP) [verified by crawler]
  • Add AI-Visibility Markup (Schema/JSON-LD) (+100 EXP)
  • Publish a helpful comment on r/[NicheSubreddit] about [Real pain point] (+0 to 100 EXP based on AI evaluation: no spam, natural response, helpful tone)
  • Fix your sitemap.xml and robots.txt (+250 EXP)
  • (Daily) List your product on [Specific High-DR directory] (+250 EXP)
  • Explore 5 identified pain points (+150 EXP)
  • Learn what is value proposition (+100 EXP)
    ...and dozens more unique, verifiable tasks.

The main campaign is designed to last 3 months (no annual lock-ins, no lifetime commitments). Some tasks are optional, some are required to level up. Only a few of them take more than an hour. No way to stuck for a week.

The End of the Game Guarantees:

  • Higher Domain Rating (DR)
  • AI Search Engine Visibility (Perplexity, ChatGPT)
  • Consistent Organic Search Traffic
  • Solid Social Proof

The rest is up to you. The better you play/better your product - the higher the outcome.

So... would you play The Game of Traction? Let me know what you think about this pivot!

on March 12, 2026
  1. 0

    The distribution problem is real. We built Social Intel (https://socialintel.dev) — Instagram influencer search API — and tried every #buildinpublic channel. What actually moved the needle: posting in threads where people ALREADY have the problem (GitHub issues on Instagram MCP repos, x402 ecosystem discussions), not general "#buildinpublic" feeds. Audience relevance > audience size.

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