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The small numbers: $100 MRR, 130 registrations, and 10 paid accounts

130 people have registered. 10 are paying. That puts HireVueGames at $100 MRR and a simple snapshot conversion of 7.7%.

These numbers are small enough to overinterpret, so I am publishing the denominator and the limits with them.

Here is the current snapshot for HireVueGames: $100 in monthly recurring revenue, 130 registered users, and 10 paid accounts. That is a simple snapshot conversion of about 7.7% of registered users. It is not a cohort-adjusted conversion rate, and it is not evidence of a stable growth trend. It is just the count I can honestly report today.

HireVueGames is an independent, unofficial practice product for the stressful days before a game-based assessment. It offers familiarization with common game formats, timed practice, and private practice feedback—not official questions or scores, a universal passing threshold, a guaranteed game sequence, or a hiring prediction.

The most obvious signal in these numbers is the gap between registration and payment. Ten people have decided the practice is valuable enough to pay for, while most registered users have not. I do not yet have enough segmented data to claim which acquisition source, game, or user behavior explains that gap. That uncertainty is part of the result, not something to hide behind a cleaner chart.

What I am learning is that transparency is more useful than manufactured precision. My next decision is whether to improve activation for the 120 non-paying registrations, or spend the next week finding 10 more people who already feel this problem. To make that decision, I am measuring the path from first visit to first practice session to payment—and asking what people expected to find.

At this stage, would you optimize the path from signup to first practice session, or focus on finding more people with the problem first?

on August 16, 2026