At TATOMAMO, we’re building Food Festival 3 — a cozy, family-friendly mobile game where players cook colorful meals in a playful, ad-free environment.
From the start, we didn’t want to create just another casual cooking game.
We wanted to build a real cooking simulator — something that feels fun, but also grounded in actual food logic.
So we did something unusual for a mobile game studio:
👉 We brought a professional chef into the game design process.
💡 Why a Chef?
We noticed that most mobile food games felt... disconnected from actual food.
Ingredients don’t behave like they do in real life.
Everything’s super polished, but not grounded.
And the gameplay often feels repetitive or frustrating for younger players.
Our chef had worked in high-end restaurants, and instead of just “consulting,” he became part of the design team. Together, we:
Recreated real food behavior in Unity (from meat texture to sauce physics)
Based every recipe on real-world logic
Built stackable systems that mimic actual food prep (what slides, what melts, what holds structure)
Made sure everything in the game could be cooked at home
What It Changed for the Business
💡 Better Differentiation
“The only family cooking game with real recipes” is a strong positioning point in the crowded casual market.
🧠 Increased Retention Signals
Playtesters (especially parents) responded positively to the fact that gameplay translated into real-life cooking activities.
📈 Content Strategy
We’re planning to release actual recipe cards and simple tutorials, extending the game’s value beyond the screen.
🎯 Sharable, Organic Hooks
Players naturally talked about the food, not just the game — which made it easier to seed on social and forums.
🛠️ Still Cooking…
We’re getting ready for launch, and continuing to improve the feel of food.
We’re also talking to creators to bring in even more real-world recipes and chef-led ideas.
There’s a lot of love behind this game — from food, to code, to cozy moments.
-- TATOMAMO