Two friends and I began working on a mobile game as a side project 4 years ago, started a business around it last year, and made our first $1000 this year! Nothing has been straightforward, but we're loving the journey since it stems from our passion in games.
I wanted to share a breakdown of what we're pursuing, and then I'd like to know - do you think this business could be sustainable? Is there something we're missing or should look into?
Here's our company's site: Spiralburst Studio
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Hexicon is our original word game for Android and iOS. We initially planned to self-publish, but it has been difficult starting from 0. We're instead working with a publisher who is running paid marketing tests on Hexicon to see if it performs well (low cost per install, good retention). If it does, they would launch Hexicon, pay for ads, and split revenue with us (and we will retain the rights).
In our almost year-long beta, we've made about $110 from 2000 players. The best 4-month period of 200-300 MAU produced about $80 from Android only and minimal optimizations to our monetization strategy. Hexicon is our highest potential earner but has the highest effort level between marketing, analytics, and design iteration. And other original games could be in our future too!

Maracaibo is an awesome board game by designer Alexander Pfister, and it's the first board game we're converting into an app (planned release this Winter)! This is truly a passion-turned-business-opportunity, and it all started from a cold email to the designer, wondering if he'd let us digitize one of his games (truly the pivotal moment looking back).
The huge advantages of this type of work is that we get to start (a) with successful gameplay that we simply mimic - no changes needed, and (b) we already have a captive audience, the fans of the board game. Those that do not want to pay $60 for a board game may instead be willing to pay $10, so we can target them as well. In terms of income, we have made $1000 as part of a series of up-front payments for development. After release, we will split the revenue with the publisher. Have almost 700 mailing list signups as of today but hope to get in the thousands before release.
We're also exploring a board game recommendations tool as a future project. For now, we started Good Game Shelf as a blog to test the concept. Could turn into something automated, connected to a big database, but who knows.
I'd also like to build some blog resources on our company site - I would love to give back the little knowledge we've gained about game dev and business. Of course, it would also be great if this blog and Good Game Shelf would funnel some traffic back to our games!
If you've read all of this, thank you so much! Let me know what you think - anything we really should think about or too early to tell? : )
Thats super cool that you're just bootstrapping this with some friends! The games look nice and so do your site. Curious if are working with the board games creator to digitize their game? I'd imagine otherwise you'd run afoul of a lot of copyright issues. If so, how did you convince them to work with a little three man indie dev team?
Yeah it has been an amazing experience! And thanks for the compliments : )
As for the IP rights, we are indeed working directly with the board game designer as well as the publisher of the physical game who owns the digital rights. We have a contract that grants us an exclusive license for the usage of those rights to create these apps on all platforms. We certainly would not be doing this if we were not able to secure that!
As for how we made that happen, to be honest, it's almost a miracle that they took a chance on us haha. @felicia_laurena cold messaged the game's designer on Boardgame geek, which is main board game database out there. She asked if we could make an app for one of his other games - he responded the next day and said no to that one, but asked if we'd be interested in doing one of his newer games, Maracaibo. We happened to get one of the first 10k copies as a gift so we already knew the game. That was a big factor I think - we were fans of his game, true board game fans in general (messaging on BGG), and we had at least Hexicon under our belts at the time to show some credibility.
He connected us to his publisher after and eventually signed a contract after agreeing on payment + rev split.
This is an important point - both the reminder and then learning the strategies to get permission. Good question.
Definitely! See my reply to main comment - we're doing it in full cooperation with designer and pub. Would have kept asking around if they said no at first, and would have not proceeded if everyone said no.
Nice and good luck!