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We've created a deduction game where you can directly interrogate any character instead of choosing dialogue options

We've created a web-based deduction game with a core mechanic that differs from traditional murder mystery games:

Players don't choose from fixed options; instead, they can freely ask questions and interrogate any character.

For example, you could ask:

* "What time exactly did you see the deceased last night?"

* "Why are you lying?"

* "Who can prove what you're saying is true?"

Each character responds based on their own "knowledge base," rather than following pre-set lines.

What we want to test is:

Will players' thinking change when deduction is no longer a "game of choices" but a "free dialogue"?

One significant change we've observed is that players are more like "interrogating people" than "solving puzzles."

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Missing Witness