In math, a vertex (plural: vertices) is a fascinating and foundational concept—it's simply the “corner” or “meeting point” where two or more lines, segments, or edges intersect. In 2D geometry, a vertex is where sides of a polygon meet; in 3D shapes, it’s where edges converge in space.
For example:
A triangle has 3 vertices, one at each corner.
A square has 4 vertices.
A cube (in 3D) has 8 vertices, where its edges meet at corners.
Why does this matter? Because understanding vertices helps learners grasp how shapes are constructed, how components relate, and how more advanced concepts—like faces, edges, and Euler’s formula—are built upon these basics.
In educational resource creation, vertices are a perfect opportunity to bridge theory and play:
Use manipulatives (sticks + clay, toothpicks, or straws + connectors) so students can physically build shapes and count vertices.
Design worksheets where learners draw polygons and mark or count vertices.
Include visual diagrams, interactive tools, or digital illustrations to reinforce spatial thinking.
If you want full explanations, examples, and more teaching ideas, you can read the full article here: https://worksheetzone.org/blog/what-is-a-vertex-in-math
Community question: When teaching geometry, do you find that students understand “vertex” better through hands-on modeling (building shapes) or by analyzing diagrams and definitions first?