Do you ever see indie hackers working on things you just know will be so hard to make any money from?
What kinds of businesses do you know or feel that just aren't worth pursuing, and why?
Selling to selling to public school systems is a no go for me.
They basically combine the worst traits of B2C and enterprise B2B. Large enterprises have long, unpredictable sales processes but huge amounts of money to spend. Consumers are price-sensitive, but don't require high-touch sales processes and often buy things very impulsively.
Public school systems tend to have crazy winding, slow sales cycles and they're extremely frugal. To make matters even worse, there's an additional level of political concerns that make it possible to make a product that students, parents, teachers and administrators all love but still fail.
It's a huge market, but I really don't recommend it for indiehackers.
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I’ve been warned off edu tech by a regional buyer of... you, you guessed it, edu tech.
Gotta say B2C marketplaces.
I've been running one since almost two years now. For a SaaS, my stats would look amazing: 3k registered users, 80 paying customers at an average price of $100/mo.
As a marketplace, you only get to keep a slim percentage of that. You also rarely are able to do something about churn, refunds and chargebacks because it's usually the supplier messing up (which obviously falls back to you who needs to train them, but not always).
It's a hard business with twice the effort for half the yield.
Is freelance sites like Upwork, Fiverr, etc B2C marketplace?
I see freelancer as a business. Therefore, Upwork is a marketplace connecting businesses to help themselves
Fiverr probably closer to B2C, but Upwork is B2B for sure. It mostly depends on order sizes, which are usually below $100 per order for Fiverr, but can be beyond 10k+ on Upwork.
Totally agree with you. I started a marketplace for people in my community two years ago. Only 3 sellers and nobody is buying the products available.
Sometimes it's because some sellers don't even promote their own products. I used to do it for them.
Travel businesses. Usage doesn't happen enough so they don't become a habit, and most are trying to travel as cheaply as possible.
I wouldn't rule out the travel segment - you just need to be in the part of it that people are happy to spend money on. Travel is already expensive so you're right in that people will be cheap with the commodities but conversely will spend unreasonably on the luxuries that magnify or enhance the travel.
More than half of our books are from people's travel blogs - they are happy to spend money, sometimes lots of it, after the trip as a memento or for sharing. In a way, it extends the travel. And it's not necessarily a one-off purchase. Many come back for extra copies or after a subsequent trip.
The canonical example is a two-sided marketplace. When you have to create the buyer and seller pool, this can effectively double your cost.
Example: Uber for delivering supplies to contractors. Not only do you have to find the people willing to do the deliveries, you also have to create the demand for them with the contractors.
Music is pretty tricky. A lot of the streaming services have restrictions on how to monetize if you use their api. If you don't use their API you'll likely get sued by somebody if you grow large enough.
Source: I built JQBX (https://www.jqbx.fm) a couple years back. I'm happy w/ the community we built but along the way I brainstormed a bunch of different ways to monetize and came up short.
I think if your costs are low enough you can make money almost with any BS, if you are able to sell it 😃
So I guess keeping it simple is the way
I think a very common one you see on sites like this is - selling stuff to entrepreneurs and early stage startups.
People do it because it's what they know best, but most of the time they're just picking the market segment with the lowest budget, least amount of focus and time and least clear/fastest changing requirements.
Tons of money have been made selling shovels to gold diggers. It's actually not bad.
Yes - I'd say >80% of founders I see (on IH and elsewhere) are working on things that will be super hard to make any profit from.
This normally boils down to one main reason...
IMO this stems from a mix of wishful thinking, fundamental misunderstanding of how expensive/difficult marketing can be, and bad advice from 'the bootstrapper community.'
I talk a bit about it in this short Twitter thread, which I'm slowly turning into a blog post.
I agree with you. Marketing is super difficult/expensive these days, especially as you have more and more SaaS in the space looking for attention.
That's one of the reasons we've decided to make https://www.joinsecret.com/ 100% free for entrepreneurs. They can save up to $25k on 60+ SaaS deals. We bet on network effects to grow faster.
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Thanks for the detailed feedback!
Not quite saying that. I'm saying that, to win in a competitive market with low margins/low prices, you have to compete by being better at marketing (because there's no real opportunity left to compete on value).
That's absolutely fine. It's possible to compete on marketing. But most people aren't very good at that, and there's no guarantee that you will be able to compete on marketing/branding in your specific case.
I don't see that being a real problem. If you're building a product where you have to educate your customers on why they want to buy it, then you'd have to educate your competitors on why they should copy you.
There's definitely never been a project I've worked on where I thought "oh no, I shouldn't share this on Indie Hackers otherwise someone will steal it."
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Thanks for your other feedback comment too. We aren't quite talking about the same stuff, but that's my fault for not explaining myself well in Twitter's limited format :)
When I get a chance to write the full post, hopefully my thoughts will be clearer and your feedback will be much appreciated.
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B2C and dev tools.
Agree B2C.
Why dev tools? I have seen many hugely profitable products/companies. Look at Atlassian.
Not sure Atlassian is really primarily a dev tool or more of a PM tool. PM tools are $$. Devs don't like to pay for stuff "they could build themselves".
I'll also add that I don't think most people here are working on hard things or even hard businesses. I'm just not convinced that most really understand product/market fit, marketing & sales.
Anything outside of your core domain.
Anything you really freaking hate.
I would stay away from B2C mobile apps that try to charge their users using in app purchases. It's hard enough to convince a user to fork up even $1, and Apple takes a 30% cut. Imagine spending thousands of dollars and hundreds of hours just to make $0.70 per sale.
To be fair, I'm pretty optimistic about B2C and B2B tablet apps. With the iPad series gaining popularity again, especially the Pro ones, it's easier to sell even a $7-$10 app. Think Goodnotes, Procreate, ...
Imagine spending all those hours, and then getting the support of a trillion dollar company to distribute your app to 500 million daily users (by making it featured). I've heard good stories about servers going down the second your app becomes featured and re-featured. Those numbers must be staggering.
I know a number of people doing well with that model. The in app purchases are at more like the $5-$25 level, though.
Who says you have to charge $1? Some apps are making hundreds of millions and billions.
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I would agree on the social network part - that's just such a crowded field, everyone wants to create the next Facebook/Twitter and those projects generally border on delusional.
However, the community part is extremely doable. Forums, communities, and niche web projects like those are alive and thriving! Indie Hackers is one of those. I've been building, managing, and selling communities online for years, and I still think it's one of my favorite ways to create something on the internet.
Very valid point, I would never do a social network, but communities I have actually done. My '7 figure' Ministry of Testing was built on a community :)
I don't understand, what separates a community from a social network? Also, how would a community be effectively profitable? I'm running my own social network/community, but I'm having a really hard time trying to reach profitability. Would love to chat if you have any ideas.
Communities can be incredibly profitable, from a long-term perspective. It's never something that can be very sustainable in the short-term, so it requires a lot of patience (possibly years).
I have built, monetized, & sold Facebook groups in the past (those days are long over) and have now transitioned into super niche communities. I strongly believe that the internet will eventually decentralize from social media platforms back to independent sites, much like I remember it as a kid in the 90s.
For examples, look at things like Nomad List, Indie Hackers, countless niche forums, Slack groups, etc.
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