@Keuxdi asked me why did I make a browser game and not an app game or Steam game?
The answer is simple.
I have tried making Steam/Mobile games in the past. It is too damn saturated.
Those platforms are too saturated, only the best games break through now. Gone are the days of getting your game onto Steam and that meaning you might get some visibility or sales. Building a game is part of it, but now audience building is actually the true MVP skill to engage in. And it is a lot easier to build an audience if your game looks amazing. But realistically, I'm not the Michelangelo of games, I can't compete with the amazing art and game designs these Indies are cranking out these days.
Plus, as any IHer who has done it will tell you, audience building is damn hard work that happens slowly over a long time. I wanted to build something quickly!
The same sort of thing is happening with the Google Play store, there is so much competition that organic growth is basically a lottery ticket and paid user acquisition is now the norm when launching mobile games. I don't have the money to drop on paying for users.
So why browser games?
With old browsers finally dying out and given the features of the modern browsers there has been a technical opportunity to make impressive browser games for some time now.
Once again we are not early to the party, great browser games already exist. But, we are also not overly late either. There is no significant gate-keeper, like Steam's algorithm, nor is there a ridiculous amount of competition. I was able to get 120K+ people play my game just by posting to the popular web gaming portals. It didn't cost me money. I didn't have any existing audience. I didn't even have a very good thumbnail tbh.
So, tldr; it is easy to get exposure making web games right now. This will obviously change as it gets more crowded.
My game: https://golfroyale.io