I build native Mac apps - and earlier this year I decided to stop treating it as a side thing and run it like a studio. Here's the bet behind that.
In March, Apple shipped the MacBook Neo at $599 - the cheapest laptop they've ever made, and the first Mac on an A-series chip. It moved 1.1M units in about three weeks. The interesting part isn't the hardware, it's who's buying it: students and first-time Mac owners who'd never have spent $999 on an Air. The Mac install base just got a lot bigger and a lot younger.
Zoom out and the trend was already there. Apple shipped 25.6M Macs in 2025, up ~11% YoY, and in the US roughly 1 in 3 desktops is now a Mac. The audience is growing, skews willing-to-pay, and genuinely cares about design and craft.
But most of what they're handed is cross-platform, cloud-first, Electron-shaped software that ignores the platform. That gap is the whole opportunity. So instead of one bloated suite, I'm building a few focused, native, local-first apps that each do one job well:
The thesis tying them together: a growing Mac market + a shortage of apps that feel made for the Mac = room for a small studio to win.
Curious if other indie folks are seeing the Neo bump yet - and whether you think native-vs-cross-platform still matters to buyers, or if I'm romanticizing it.
What stood out to me is the idea that growing a platform isn't the same as serving it well.
A larger Mac audience doesn't automatically create better Mac software. If the experience still feels like the same cross-platform app everywhere, there's room for products that actually lean into what makes the platform different.
Agree
I like the decision to focus on one platform instead of trying to support everything from day one. Native apps can feel much better when they actually use the features of the system. The local-first approach with Meeting Memo is especially interesting for people who don’t want their recordings sent to the cloud.