I’ve been working closely with early-stage SaaS teams lately, and one pattern keeps repeating:
The MVP launches…
users come in…
and then product velocity drops.
Not because of lack of ideas — but because ongoing development is harder than expected.
What founders often underestimate after MVP:
Most of the real product work starts after the first version is live.
How did you guys experience this?
Did your product move slower or faster after MVP?
What turned out to be more work than expected?
https://www.wedodev.co/
Great project! I'm also launching LinksWatcher today to help affiliates track 'Zombie Pages' via AI. It's a tough day at #139 but we're hanging in there! Good luck with your growth.
Thanks so much! I'll go upvote your product right now:))
Been there. Built what I thought was the perfect solution and got crickets.
Realized the problem wasn't the product, it was I was optimizing for the
wrong thing. Was trying to be everything to everyone.
Now focused on one specific pain point (freelancer proposals) with one
specific audience (solopreneurs). Way clearer positioning = way easier to
sell.
What's your target customer right now?
Hi,
Nice to meet someone in the same field. Would love to discuss this more since I'm just starting, and your experience is a great value to me.
Also, thanks for the observation, it's noted.
Add me on X @LiutaurasDev and let's chat.
I'm focusing on small businesses, startups
Internal tooling was the one that blindsided me. I shipped an MVP for a dev tools project and within the first month I'd built an entire admin dashboard just to debug user issues. Nobody tells you that "support tooling" becomes like 30% of your codebase.
The data model thing is real too. I made what I thought were reasonable schema decisions early on, and by month 3 I was writing migration scripts every other week because actual usage patterns looked nothing like what I'd assumed. Pro tip: keep your data model as flat and flexible as possible early on. You'll thank yourself later.
Honestly though, the thing that slowed me down the most wasn't technical. It was the mental whiplash of switching between building, support, marketing, and analytics multiple times a day. As a solo dev you go from deep focus coding to answering a support email to checking analytics to writing a blog post, all before lunch. That context switching tax is brutal and nobody really prepares you for it.
Thank you for an honest answer.
To comment on your problem with working in many different fields at the same time as a solo dev, I would recommend trying to automate as many of these tasks as possible.
I recently got up to date with modern tools like OpenClaw, and I think it serves a great value for Solo devs just like us. Haven't yet experimented with it. But definitely doing that ASAP.
Thank you once again for commenting. Let's connect on X so we can share our experiences in a 1-on-1 chat <3
Spot on, Liutauras! The 'post-MVP slowdown' is so real and rarely talked about honestly. The point about evolving data models especially hits home — what seems like a clean schema at launch becomes a maze of migrations and workarounds three months in. Onboarding is another one that always surprises founders; it looks simple until you realize every new user segment needs a slightly different path. The MVP is really just the starting gun, not the finish line. Thanks for putting this into words so clearly!
Thanks so much! Glad it resonated :))
The 'builder to gardener' mental shift is such a perfect metaphor. Before launch, you're building toward a vision. After launch, you're building in response to reality - and reality is messy. What's helped me maintain velocity post-MVP is baking in an 'iteration budget' from day one - assuming 60% of engineering time will go to responding to real user needs, not planned features. The teams that thrive are the ones that accept post-launch isn't the finish line - it's when the real product work begins.
Thanks so much! Your comment resonates with me a lot. Glad to see so many people experiencing the same
Completely agree. MVP often creates the illusion that the hard part is done, but real product work starts when real users introduce edge cases, feedback loops, and scaling pressure. Sustained velocity requires systems, not just ideas — especially around onboarding and iteration.
Thank you! I also agree
For me the biggest post-MVP surprise wasn't on the product side — it was distribution. I spent months assuming the hardest part was building something people wanted. It was. But then I shipped it and realized I had zero repeatable way to get it in front of the right people consistently.
Onboarding was a close second. The gap between "signed up" and "got the first result that made them go oh wow" was way longer than I expected. Closing that gap moved retention more than any feature I shipped.
What's been the biggest time sink on the distribution side for the teams you're working with?
Thanks so much for the response. I feel that distribution is also something that many of us founders deal with. I'd like to connect with you on X to share our experiences and help each other find the best distribution and development workflow.
To answer your question, I feel that many founders don't quite understand the value of organic distribution and look at it as a process which is taxing. However, I myself found out that organic distribution can help to connect with people who are in a similar situation. Share feedback with each other, which provides way more value than just pouring money into ads.
This is exactly where I am right now. I recently shipped an AI-powered personal growth app (growthcoach4u.com) built on no-code, and the post-MVP reality check is real.
The one that's hit me hardest is your point about onboarding improvements. I have 16 testers right now, and the gap between "signed up" and "actually getting value" is bigger than I thought. Turns out the product works great once people use it consistently, but getting them into that habit is the real product challenge.
I'd add one thing to your list: as a solo founder, the mental shift from "building mode" to "everything else mode" (support, marketing, iteration, feedback loops) is brutal. You go from full creative control to context-switching between 10 different jobs.
Hi, just tried to access your app and was hit with an error message. As for the solo founder struggles, that really resonates. Throughout my time in the industry, I've seen that if this issue plagues you, a big risk would be that it ends up plaguing users too. I run PrepProject which ensures you can ship more whilst the operations are handled by me. If you ever feel overwhelmed, feel free to add me on LinkedIn and we can talk more.
That really resonates. I also feel the same way
Completely agree - onboarding improvements moved the needle more than any new feature I shipped in the first 6 months. I thought my MVP "worked" but it took real users to show me the gap between "technically functional" and "actually usable."
The mental shift from "builder" to "gardener" is perfect. You're not constructing anymore, you're pruning and redirecting growth. That mindset change is hard but essential.
For me the biggest post-MVP surprise was edge cases - messy real-world data that broke every assumption I made during development.
Yeah, it usually is that way. For these exact resons I came up with WeDoDev to help founders deal with post-launch edge cases. Thank you so much for sharing your experience :))
Biggest post-MVP surprise for me was how much time goes into handling the messy real-world data users actually have. You build your MVP against clean test data, then real users show up with CSVs that have inconsistent date formats, missing fields, and encoding issues. Suddenly you're spending 40% of your time on edge case handling that has nothing to do with your core product.
The other one that caught me off guard: the gap between "users signed up" and "users actually got value." Onboarding improvements alone probably moved the needle more than any new feature I shipped in the first 6 months post-launch. Things like better error messages, progress indicators, and just a single "quick start" guide reduced my support volume by half.
I think the mental shift is from "builder" to "gardener" — after launch you're not constructing anymore, you're pruning, fertilizing, and redirecting growth.
Yes, I really agree. Sometimes after the launch, you just have to take some time and observe what's going on. Make everything settle down until you decide on the next steps
This is exactly the conversation more founders need to have. The "launch = finish" fallacy is real — and dangerous. What I've seen: the post-MVP phase requires a completely different mindset than pre-launch. Before launch, you're building toward a vision. After launch, you're building in response to reality. Integrations and edge cases alone can consume 50% of development time if you're not careful. The smartest founders I know bake in "iteration budget" from day one — they assume 60% of engineering time will go to post-launch improvements, not new features.
I really agree with you. That's how I look at it also.
Completely agree — the real work starts after launch.
The iteration cycles and edge cases eat way more time than founders expect.
For me the biggest surprise was how much internal tooling/admin work pops up once real users are in.
What was the biggest unexpected time sink for you after MVP?
Totally agree with you.
The biggest time sink is sometimes just letting the project marinate for some time until the first clients start popping in.
Thats why I prefer to work on other projects while doing that phase :))
The friction usually isn't technical.... it's that founders are now splitting attention between keeping users happy and building what's next, while their initial momentum tooling (scrappy scripts, manual processes) breaks at scale. The teams that keep velocity tend to ruthlessly automate their own workflows first, before touching the product roadmap.
The velocity drop is real, and I think the root cause is a mental model mismatch that doesn't get named explicitly.
When you build the MVP, you are the expert user. You know where everything is, you understand the edge cases, you can mentally skip the rough parts of the UX because you know what's coming. After launch, you're building for people who don't have that map. Every assumption you baked in silently becomes friction for someone.
The item on your list I underestimated most: onboarding improvements. This is where the velocity drop usually hides. Post-MVP, you discover that your activation rate is half what you assumed, and you can't tell whether it's a product problem, a positioning problem, or an onboarding problem — they all look the same in the analytics.
The question I'd add to your list: what's your time-to-value for a new user? Not time to signup, but time to the specific moment where they first get the result they came for. Everything before that moment is overhead. Most MVPs have no idea what that moment is until they watch a few users go through the product cold.
On evolving data models: the schema migration problem gets worse as you have real users because you can't run experimental migrations without risking live data. That's when you realize your data layer assumptions were actually product assumptions in disguise.
Thank you for this post - this really resonates. I run PrepProject, which aims to solve this issue of vast attention upon release, which ends up being unsustained. Seeing that this issue resonates with so many like-minded individuals makes me hopeful that I can help fix this issue. Anyone wanting to connect/ find out more, I'm on LinkedIn @ Prep Project.
is this site just dead internet with people getting bots posting to certain promo posts vs others?
Spot on. I think many founders underestimate the 'trust' factor. That's why I launched my current project with a 100% local-processing approach—building trust from day one instead of just chasing features. Great read