If your microservices are interdependent, you didn't build a distributed system. You built a distributed disaster.
We hear the same VC advice constantly: break your app into microservices, scale your engineering teams independently, and ship faster. So you invest in the architecture. You split the codebase. You hire the extra devs.
And yet, shipping a simple feature still takes three times as long as it used to.
Welcome to the "Welded Joint" trap.
To understand this as a business leader, think about manufacturing. If you bolt two parts of a machine together, you can easily swap one out later when it breaks. If you weld them together, you have permanently fused them. To fix one, you have to cut apart the whole machine.
In software, your team might have built separate parts, but they welded them together behind the scenes. We often think of this as sharing a single database, but the most common invisible overhead comes from misusing REST APIs.
Here is how the Technical Debt Trap happens: Team A needs some customer data for a new feature. Instead of defining a proper and clear interface, they just plug into Team B's existing API because it provides "more or less" what they need for now. It feels like a quick win. But now, those two services are welded. Team B can never update or change their API without completely breaking Team A's feature.
They did not build independent modules. They built a distributed monolith. Every update now requires cross-team meetings, extensive regression testing, and a constant fear of breaking the app.
The Math on the Invisible Overhead:
Let's say a standalone feature takes 1 week of work ($2,000 in dev cost).
If that feature is "welded" to 3 other internal APIs, your developer now has to spend time coordinating with 3 different teams, reading their code, and fixing the bugs caused by the tight coupling.
That 1-week feature becomes a 4-week ordeal ($8,000).
You are spending $6,000 on Sync Hell instead of delivering value to your users.
VCs will tell you to scale your team to move faster. But adding more engineers to a welded system does not speed up production. It just adds more people to the welding line.
At what point do you step in as a non-technical founder and enforce strict functional boundaries before the technical debt kills your runway?
The distributed disaster framing is spot-on — complexity compounds silently until it's a crisis. Each service boundary that seems clean locally becomes a coordination tax at scale.
There's a parallel in prompting AI systems: unstructured prompts are the distributed monolith equivalent — everyone writes them differently, there's no single source of truth, and debugging why the AI gives inconsistent results is a nightmare. I built flompt specifically for this — a visual prompt builder that breaks prompts into 12 semantic blocks (role, objective, constraints, output format…) so teams can reason about, reuse, and audit their AI instructions the same way they'd reason about clean service boundaries.
Structure at the prompt layer = fewer surprises at the output layer.
A ⭐ on github.com/Nyrok/flompt would mean a lot — solo open-source founder here 🙏
The hardest thing about B2B is that you're often selling to someone who didn't budget for your category. They need the result you provide but never planned to pay for it.
The products that win here usually create a new budget line (by being categorically new) or steal from existing budget by making the ROI comparison obvious. Which of those are you trying to do?