To help raise the career literacy for game developers looking for parallel industries which would suit their skills, we're continuing to build a knowledge base on seriousgamesjobs.com describing related fields and what it takes to break in to them.
The start of this effort, a refined version of what will become the index page- describes the categories which the site will focus on first- Virtual Production, VR & AR, 'Edutainment' games, synthetic environments for AI/CV training, and Simulation & Digital Twin technology: https://www.seriousgamesjobs.com/jobs_for_game_dev_skills.html
Behind the scenes we're using Jekyll to build out the static site a little at a time. If you've been down a similar road in trying to educate, build & reach your audiences through this kind of writing, I'd be keen to ask- how did it work for you? What tools and tech did you use to help you along the way?
Hey! Former games blogger (and now industry analytics lead, which I guess is serious?) here.
I love this idea, because I know many people who had dreams of getting into the industry and took side paths in (such as working in a serious sector to show skill).
Your business is a content business, not a site development one. Accordingly, your ability to create content without bottlenecks should be considered the highest priority. If you're doing this to flex your site building skills or play with static tech, I wish you luck.
If it were my project, I'd head straight to where content is king: CMSes. Wordpress, Ghost, you get the idea. As soon as you want to pivot slightly or experiment with something, CMSes really shine since you can drop in a new plugin to test it out.
Suppose you're successful. You may want to hire a writer. You can find writers very easily just by posting to normal places. But if you need writers who speak Markdown, well, that severely limits your options (and accordingly raises your prices). You may want to expand into Social and Email as channels for reach and engagement, respectively. CMS plugins can really help tap into those with very little effort... or you can go build something from scratch in a time-consuming way just to see if it works. And if it breaks, good luck having the time left over to keep your content pipeline going.
Thank you so much! I take your point about not reinventing the wheel. I have to admit that I've played around with WP a little while experimenting for the site but somewhat reflexively (showing my developer biases!) reached for a markdown-based solution. I might spend some more time in wordpress-land to revisit the plugin ecosystem and reconsider how it might be able to fit in with the larger site.