2
0 Comments

Year-end recap with 1 transaction from a UK customer on the CapyDraw app, mixed feelings, both happy and a bit sad 😄

This year I built 2 apps.
One of them never made it to iOS — Apple rejected it around 10 times, so I gave up 🥲. First time in my life getting rejected this many times in a row.

The second app, thankfully, got approved on both iOS and Android, that’s CapyDraw, a small app about drawing and creativity.
I built CapyDraw simply because I like drawing for fun, but I draw badly, and often don’t know how to start. I figured many people feel the same.

CapyDraw aims to help anyone start drawing in a gentle, pressure-free way,especially kids, beginners, or people who draw just for fun.

I coded the app in Flutter for nearly 3 months, and I’m still optimizing the drawing performance to make it smoother.
The landing page only took me about 2 hours — I vibe-coded it with Google AI Studio since the app design was already done, so it was pretty fast.

Some features in the app:

  • Photo → Sketch: Take or upload a photo, and the app automatically turns it into an outline sketch for users to trace.

  • Dotted-line drawing with preset images: Like guided drawing and coloring practice.

  • 10-minute Speed Draw: Random topics to create a mini drawing challenge in 10 minutes, helping users build a creative habit and test their skills under time pressure.

  • Turn drawings into animated videos (new feature): This is my favorite part. After finishing a drawing, users just tap Gen Video to turn it into an animated video, characters can “move,” wiggle slightly, or feel more alive, without spending time doing animation manually.

My goal with CapyDraw is very simple:
To help people feel that drawing isn’t hard, and to turn small ideas into something fun that can be shared instantly.

I’m continuously improving the app. If anyone wants to try it, just search “CapyDraw” on the App Store or Google Play.

posted toAvatar for product CapyDraw app
CapyDraw app