I’ve been learning AI for a while, and I noticed something strange.
I could understand concepts while watching videos or reading…
but when I tried to answer simple questions without help, I struggled.
It made me realize:
maybe I wasn’t actually learning — just consuming.
So I built a small side project to test this idea.
It’s called SupakonAIQuiz.
A simple platform where you:
answer AI questions under time pressure
compete with others
and see your real skill level
Nothing fancy. Just trying to make learning more active instead of passive.
It’s still early, and I’m improving it based on feedback.
Curious what you think —
Does this kind of learning actually help, or does it just feel like a game?
Strong believers in this approach. We are doing something similar but with more focus on structured learning, where this is one part of the learning cycle..
Most people confuse recognition with understanding, this is fixing that gap.
If users start coming back just to prove they’re improving, you’ve got something way stickier than a normal learning tool.
Super interesting! I always have this impression after watching educational contents, feeling super smart, but 5min later I'm not even able to talk about the topic. But this also reminds me of a great advice someone gave me when I was doing my PhD : "if you want to learn something, teach it". Best advice ever.
This is a great point. I’ve noticed the same gap between understanding something passively and actually being able to apply it without help. Turning learning into something active (especially with some pressure or feedback) feels much closer to real understanding. Curious how you’re thinking about balancing “game” vs actual skill building over time.
passive learning feels like progress until you try to actually do something. though I’d say the real test isn’t quiz performance - it’s building something that breaks. quizzes catch recall gaps, production catches reasoning gaps.