
callout3d
3d, annotation tool, experience builder, product tour
A client needed their non-technical team to create interactive 3D product showcases without depending on a developer every time. The tool didn't exist, so I built it.
10 minutes. Import a model, click to place annotations, add text/images/videos, export a self-contained web component. No code. No WebGL knowledge needed.
It worked. Now I'm looking for others with the same problem — manufacturing, industrial equipment, medical devices, anyone who needs to document or showcase complex physical products interactively.
If that's you, I'd love 15 minutes of your time.
About
I built this for a client whose team needed to create interactive 3D product showcases — without touching code or depending on a developer. Turns out they weren't the only ones with that problem.

7 Comments
The client origin makes this notably stronger than a hypothetical product idea. You already have evidence that the workflow matters; now you're testing whether that same need exists outside the original client.
hello, thank you for the feedback ! Indeed I want to test it because when I ask someone about using 3d on the web, it seems too complex to setup for them, so I develop this solution
That makes sense. I’m curious what you learn once you put it in front of people who didn’t already have the client context.
That's exactly what I'm trying to find out. The client validated the workflow, but not the market. Next step is getting it in front of people who have 3D models but no easy way to do anything useful with them — and seeing if the 10-minute promise holds up without me explaining the context first.
That’s a good test. I’d be interested to hear how the validation goes. What’s the best email to reach you on?
Sure! hicham.boumankhar @bh-design .fr— I'll keep you posted on how the validation goes.
Thanks! I’ve just sent it over.
Looking forward to hearing your thoughts whenever you have a chance.