
Catch it 1.0
A simple game that requires putting the ball in the basket.
For the launch, I don't think it was a success launch as I didn't know about Product hunt, Indie hackers nor Reddit at that time, so it was more like sort of local launch but I think based on the reviews, most of the players liked it.
Feel free to ask any questions and I'll answer them quickly, feel free to try out the game and leave feedback here or on the app on play store.
I Went home that night and started designing the elements I needed and started building the game, I struggled with the software but I could build a mvp, I built the apk and shared with some kids and teens in real life to gather feedback, after gathering feedback like (Putting the retry button in the middle, adding an infinity world...) I applied the requested changes and they liked it.
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I was bored in my math class, so I started sketching the idea of this game, at the beginning I had an idea that the user has to balance the ball but it was hard to build with BuildBox (The software I used to build this game), so I switched to the idea of putting the ball into a basket by avoiding obstacles and collecting stars in order to unlock other worlds in the game.
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About
After thinking and sketching the idea during a whole week then started designing all the stuff and developing the game to offer you the best experience, it's ads free by the way.

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