
CoreLink 3D
Containerized WebGL 3D editor built with Three.js & Node.js
Built a containerized WebGL 3D editor (Three.js + Node.js) — Corelink 3D
Hey everyone!
I’ve been working on Corelink 3D — a lightweight, browser-based 3D scene editor built with Three.js, Node.js, and fully containerized with Docker.
What it does:
Real-time 3D viewport for editing and manipulating scenes directly in the browser.
Clean, modular Node.js backend.
Dockerized environment — plug-and-play setup with zero dependency headaches.
I built this to make integrating interactive 3D elements into web projects faster and hassle-free. Now, I'm looking to hand over the codebase/project to someone who wants to scale it, use it as a foundation, or integrate it into their product stack (asking around $3,000).
Check it out, and let me know your thoughts or feedback on the tech stack! Open to DMs if anyone is interested in taking it over.
About
I created CoreLink 3D to solve a common friction point in modern web development: integrating interactive 3D graphics without heavy, complex setups. I wanted to build a clean, containerized WebGL scene editor using Three

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