
Crayon AI Editor
Create, Design, Inspire
A year ago, I started building Crayon because I wanted a creative editor that combined the simplicity of Canva with the power of professional design software.
As I kept building, I realized creators often had to jump between multiple apps just to finish one project. Design in one app, animate in another, edit vectors somewhere else, then export and repeat.
I wanted to solve that.
Here are a few features I'm most proud of:
🎨 Illustrator-style Pen Tool
One thing I always missed in browser and mobile editors was a proper Pen Tool.
Crayon lets you create custom vector paths using Bézier curves, making it possible to draw logos, icons, illustrations, and complex shapes with precision instead of relying only on basic rectangles and circles.
🖼️ Mask Images Inside Any Custom Shape
Instead of choosing from predefined masks, you can draw any shape with the Pen Tool and instantly use it as an image mask.
Whether it's a custom blob, abstract shape, logo outline, or complex illustration, your image fits perfectly inside it.
🎬 Timeline-Based Keyframe Animation
Every layer can be animated.
You can add keyframes for:
Position
Scale
Rotation
Opacity
Create smooth transitions, UI animations, social media posts, intros, or motion graphics directly inside the editor without exporting to another application.
🌟 Real 3D Effects
Crayon includes a full 3D transformation system for both text and images.
You can control:
Perspective
Rotation on X, Y, and Z axes
Scale
Depth
This makes it easy to create posters, thumbnails, and social media graphics with realistic depth instead of flat designs.
✨ Huge Built-in Animation Library
Not everyone wants to build animations from scratch.
Crayon includes a growing collection of ready-made animations that can be applied instantly, helping creators produce polished content in seconds while still allowing full customization.
🧩 Reusable Components
If you've ever recreated the same button, logo, banner, or card dozens of times, you'll appreciate this.
Any group of layers can be converted into a reusable component and saved to your account.
Use it across future projects, update your workflow, and maintain consistency without rebuilding everything.
📐 Change Canvas Size Anytime
One of the most frustrating parts of many design tools is realizing you chose the wrong canvas size.
With Crayon, you can switch between Instagram Posts, Stories, YouTube Thumbnails, A4 documents, Posters, Presentations, or any custom size at any point during the design process.
No need to start over.
This is only a small part of what I've been building.
Crayon has gradually evolved into a cross-platform creative workspace that includes graphic design, photo editing, video editing, motion graphics, AI-powered tools, file conversion, image and video compression, reusable components, and cloud syncing across Android, iOS, and the web.
I'm still building it every week, and there are plenty of features on the roadmap.
I'd love your feedback.
If you were building your dream design editor, what's one feature you'd add that current tools still don't offer?
One years ago, Crayon started as a simple graphic editor.
The original idea was straightforward: make design tools that were easy to use without sacrificing powerful features.
But every time I solved one problem, I discovered another.
People wanted photo editing.
Then AI tools.
Then templates.
Then video editing.
Then animations.
Then file converters and compressors.
Then cross-device syncing.
Instead of creating separate apps, I kept asking myself:
"Why can't all of this live in one creative workspace?"
That question shaped everything.
Today, Crayon has grown into a cross-platform creative platform available on Android, iOS, and the web.
Some of the things we've built include:
Graphic design editor
Photo editor
Video editor
Motion graphics with keyframe animations
AI-powered template generation
Vector drawing with a Pen Tool
Reusable components
Video, image, and PDF tools
Cloud syncing across devices
Community templates
One of the biggest challenges wasn't building individual features. It was keeping them consistent across every platform while maintaining a similar editing experience.
There were countless late nights fixing rendering issues, improving performance, redesigning workflows, and rebuilding parts of the editor from scratch. Looking back, those iterations made the product much better.
We're still early. We're improving Crayon every week, listening to user feedback, and continuing to expand the platform.
I'd love to hear from other founders building creative or productivity software.
If you had to choose, what's the one feature that keeps users coming back to your product?
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I like that the product seems to have grown by following adjacent workflows rather than adding random features.
The interesting question isn't how many creative tools Crayon includes. It's whether users increasingly think of it as one place to create instead of a collection of separate editors. If that shift happens, the integrated workspace becomes the real product.
About
The idea came from a simple frustration: most creative apps either focus on a single task or require switching between multiple tools to finish a project.


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