Crystal Blast - Balconygames

it's our primary game these days of https://balconygames.com

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May 13, 2020 Change log #7 2.0 - new animation

We have just released the new animations for ship and crystals.

  • finally, we are having better UI and their animation reactions on user's interactions.
  • now the ship will become broken and an explosion happens.
  • fixed the bonuses behaviours
  • reduced the build sizes for App Store and Google Play markets.

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April 22, 2020 Change log #6 2.0 released

https://crystalblast.page.link/install

We did release, we got the first in-app purchase. But it's ideal. It would require to work more on balancing gameplay to achieve the better user engagement otherwise it's pretty low percent of actively playing users.

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March 20, 2020 Change log #5 2.0 in beta testing

Finally we finished our the roadmap in terms of the features and bugs fixes. Working on testing the latest changes and ready to publish to the app store and google play markets. Keep doing the next feature sets in our trello but for now we are so tired of active development of Crystal Blast and hope, everyeone is going to enjoy by our the latest changes.

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October 10, 2019 Change log #4 New crystals

Today we finally introduced the new crystals for our game. Now they have the ability to bomb everything in radius, teleport, and more other features.

I hope the users will enjoy the new behavior!

New weapons came as well, they are opening after 30 levels. Planning to add in-app purchases for the users who want to give a try as early as possible.

Thank you!

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September 11, 2019 Change log #3 Finally published the new weapons

We are finally published the new weapons to App Store and Google Play markets. Working hard on making the balance better and increasing the number of various crystals to blast them.

Enjoy!

https://play.google.com/store/apps/details?id=com.balconygames.CrystalBlast

https://apps.apple.com/us/app/crystal-blast/id1451868968

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August 25, 2019 Change log #2 Planning to publish the new weapons.

We are close to publish the new weapons to Google Play and send for review to App Store. The new weapons would be accessible per 10 finished levels. Each weapon would be possible to upgrade using the coins. it's still free to play, no ads, no in app purchases. Except for continue to play after death by watching once reward video.

Earned this week 30 cents $ by using this way for monetization :) Don't want to break the game play by annoying ads. We are still making the game because of fun despite.

Looking for designer to our team who wants to grow with us.

Best regards,

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August 11, 2019 Change log #1
  • We finally added the new weapons, way to buy using coins or in app purchases.
  • Added restore the life starting from 10 level using reward ad by Admob
  • Playing more Azure Application Insights by analyzing the user levels.
  • Fixed the issues with firebase push notifications happened on the client. Now it's possible to create push campaigns to make the players reacher by free coins. Notify about the new upgrade.
  • Earned $0.72 using reward ads.
  • Plan never use in place ad networks and sometimes reward ads. Don't want to break the gameplay by distractions.

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