One of the goals of the project is to reach as many students as possible, even from non-affluent backgrounds. To achieve this goal, the hardware platform should be both accessible and affordable. Hence the project will target Google Cardboard and Zapbox like devices. And Godot engine will be used to develop the app.
Initially the deployment will be via third-party organisations, and in the next phase students across the world will be able to directly download the content and collaborate online in real-time.