EdutainmentXR

Mobile XR apps based on Space theme.

Visit Website
December 25, 2021 Finalised first three VR content for the app.

Won't be able to provide much details about the content itself, but the plan is to develop single-user content in the first phase for all three contents. In the next phase multi-user feature will be added so that students will be able to collaborate online.

First two contents are based of Physics simulation, and the third content is based on Botany. All these content are based on Space theme.

Comment

December 1, 2021 Finalised the deployment platform and tech stack.

One of the goals of the project is to reach as many students as possible, even from non-affluent backgrounds. To achieve this goal, the hardware platform should be both accessible and affordable. Hence the project will target Google Cardboard and Zapbox like devices. And Godot engine will be used to develop the app.

Initially the deployment will be via third-party organisations, and in the next phase students across the world will be able to directly download the content and collaborate online in real-time.

Comment

November 1, 2021 Talked to couple of companies.

Emailed relevant people about the project. Received positive feedback. Some of them are willing to deploy the content.

An edutainment Space park in India, with 100K student footfall per month, will be the test bed for testing all our XR content.

~A

Comment

About

An XR(AR/VR/MR) mobile app to deliver edutainment content based on Space theme to excite students about TEAMS(Technology, Engineering, Arts, Maths and Science) subjects. The long-term goal is to develop digital twins.