FigAnimations

A Figma animation library / collection.

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April 28, 2026 How FigAnimation came into being.

Hi πŸ‘‹,

I'm Talha, and I just launched FigAnimations, a free library of ready-to-use Figma animations for designers.

The problem I kept running into:

Designers share designs with me as a developer, but I wouldn't always get what they expected me to do. As components' interaction can't be communicated clearly with static designs. You can show what a button looks like, but not how it feels when it's tapped, what happens when a toast appears, or how a tab bar transitions. The only way to actually convey that is through prototyping.

But manual prototyping in Figma is time-consuming. You spend hours wiring up the same patterns over and over (hover states, modal transitions, form interactions, navigations). And on the next project, you do it all again from scratch.

What I built:

A curated library of Figma animations, organized by category. You copy them into your file and customize from there. No plugin, no signup, no paywall.

πŸ”— figanimations.com

What's next:

  • Adding more categories (mobile gestures, micro-interactions, loading states)

  • A complete design system with every component having its own animations/prototypes.

  • Possibly a community submission flow so designers can contribute their own

Where I'd love feedback:

  • What animations are missing for you?

  • Would you actually use a free library like this, or is the friction of "find β†’ copy β†’ customize" still too high?

  • Would you pay for a complete design system with similar animations?

  • Anyone else here built something for the Figma ecosystem? Curious how you grew it.

Also live on Product Hunt today if anyone wants to check it out there too.
πŸ”— producthunt.com/products/figanimations

Thanks for reading πŸ™

1 Comment

  1. 1

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A component's interaction cannot be communicated clearly with static designs, and manual prototyping is time-consuming. This is where pre-built Figma animation / prototypes come in.