
FuseCells
FuseCells — a handcrafted logic puzzle game with 2500 levels
Hi everyone,
I built FuseCells, a minimalist logic puzzle game where every level is handcrafted (no procedural generation).
It started as a personal challenge to design a clean, deterministic rule set and scale it to thousands of puzzles without losing difficulty balance.
What’s unique:
• 2,500 handcrafted levels across multiple grid sizes
• Deterministic logic — no guessing required
• A rule system inspired by constraint-solving and path-finding concepts
• Daily challenges and global progress tracking
• Fully built as a solo developer project
Technical notes for those curious:
• Level tools validate solvability using a custom constraint solver
• Difficulty is estimated via solver step-count
• Optimized to run smoothly on low-end devices
• Designed first for iOS, now fully adapted for iPad as well
I’d love feedback from puzzle lovers, game designers, and anyone interested in handcrafted logic design.

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