Hudriks

Adventure iOS game

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June 2, 2011 250k installs in a week

After about a year since the launch, the sales were near to nothing. It was sad that so much work was not used by people. We decided to boost the sales by offering the game for free for one week. During this week we got 250k downloads. However, as soon as we switched back to paid plan, they stopped downloading it.

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June 2, 2010 First launch

After about 10 month of coding and designing the game, we were finally ready to launch. Since it was early days for iOS AppStore, the market wasn't crowded. Without any additional advertising, people started downloading our paid game. Our graphics and the promo video was attracting a lot of attention.

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Try iOS platform (2009)