Just under 3 months after conception, Idle was ready and was launched to the App Store.
Already gaining some downloads with zero marketing is a nice but now it's time to spread the word. The real work begins.
After the storyboards were finished I Jumped head first into developing the app using Swift. I managed to get the bulk of the development out of the way relatively quickly. It looked like it would be done within a month.
But as it is with projects, concepts change so I ended up designing and developing at the same time. Would not recommend!
I found myself with some free time in between projects so I decided to jump on to Sketch and see what I could come up with for an idea that's been swirling around my head for a couple of years.
By the end of the day I had the entire app storyboarded and decided it was time to develop this product and see what happens...
We built Idle to make your free time more productive. It's an iOS app which selects tasks from your to-do list based on how much free time you have.