As soon as we finished the first build of the product for iOS, COVID-19 hit the U.S. hard. The experience economy came to a screeching halt. At first, I was devastated but, as the pandemic settled in, I realized that it was actually a sliver-lining and a damn good time to be working on a product in the experiences market. I can explain why at another time. So we persisted on and continued building as the pandemic allowed us more time to get some features right that we were not happy with.